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Releases: qsb-dev/quantum-space-buddies

Version 1.1.0

25 Apr 21:45
d37787b

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Version 1.1.0

Add compatibility with NH!

Current known issues are here.

Version 1.0.1

09 Mar 16:49
9a6f82f

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  • Removed options relating to time-pausing in options when playing in multiplayer.
  • Fixed player heads sometimes being missing.
  • Added a debug setting for connection timeout length. (Applies to both KCP and Steam)

All features/fixes in this update were made by @xen-42, thanks Xen!

Version 1.0.0

15 Feb 02:21
052d8f8

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General + Base Game Improvements / Additions

  • Moved and enlarged multiplayer HUD elements for better visibility.
  • Added skin customization.
  • Added visual effects when a player takes off their helmet or puts it on.
  • The expired can of marshmallows will now affect other players.
  • Added better visuals to players on lifts/elevators. (Thanks @MoonstoneStudios !) (Fixes #467)
  • Multiple music tracks will now play for all players in a flying ship.
  • Optimized a quantum mechanic.
  • Fixed players not being able to join directly after a certain event.
  • Fixed a quantum mechanic being broken when a player walks away from it. (Fixes #597)
  • Fixed an infinite loop in a mysterious place.
  • Fixed some audio still being able to be heard while dead.
  • Fixed probes throwing planets across the solar system in certain cases. (Fixes #650)
  • Added GetPlayerBody(), GetPlayerCamera(), GetPlayerReady(), and GetPlayerDead() to the API.
  • Updated some errors to say that you have to have Steam open.

DLC Improvements

  • Fixed a transportation method getting desynced after parking it.
  • Fixed a transportation method moving players without their consent.
  • Fixed party-goers from leaving the party.
  • Fixed two specific doors being annoying on high ping connections. (Fixes #521)
  • Made other players visible in a certain "place".
  • Fixed a certain light-sensitive body part not being light-sensitive.
  • Fixed a certain item looking wrong when held by other players.
  • Fixed a certain obstacle not working with multiple people in specific situations.

1.0.0-pr1

07 Feb 21:06

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1.0.0-pr1 Pre-release
Pre-release
v1.0.0-pr1

Update manifest.json

Version 0.31.2

30 Oct 11:15

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Fixed QSB not working on Epic and Microsoft versions due to steamworks dll differences.

Version 0.31.1

27 Sep 13:59

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  • Fixed issue with not being able to start a lobby in Patch 14.
  • Updated OWML.

Version 0.31.0

18 Sep 22:21
e8e7be7

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  • Replaced Epic transport with Steam transport. Should fix a lot of connection issues.
  • Added copy-id command to chat, which copies the Steam ID to the clipboard. (Doesn't work on KCP servers)
  • Added UnityEvent<string, uint> OnChatMessage(); and void SendChatMessage(string message, bool systemMessage, Color color); to the API. Closes #645
    • OnChatMessage is invoked whenever a message appears in chat, excluding the output of commands.
    • SendChatMessage sends a message in chat. If systemMessage is true, the message is prefixed with "QSB: ", otherwise it's prefixed with the local player's name.
  • Updated OWML
  • Updated documentation

Version 0.30.2

09 Aug 03:43
4d8b128

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  • API: add GetIsHost and GetIsInMultiplayer
  • sync player custom data (only syncs serializable things)
  • hash qsbmessage/addon message, fail gracefully if no message found. this means addons can send QSBMessage without being required for all players.
  • debug setting: lantency simulation
  • internal: better setting and documentation of QSBPatch.Remote

Version 0.30.1

31 Jul 23:33
8b5d7b3

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  • Added To option to the API's SendMessage.

Version 0.30.0

31 Jul 21:15
aa6b670

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  • Implemented API
    • Can use PlayerInfo's CustomData methods from the API
    • Can send messages with custom data from the API
  • Increased text chat character limit to 256
  • Added method QSBCore.RegisterNotRequiredForAllPlayers for registering "cosmetic" addons (addons that don't send any networking data)
  • Removed check for NH compatibility addon.
  • Made every internal class public.
  • Added API test mod.
  • Update OWML version.
  • Cleanup of DebugLog.