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@oddbookworm oddbookworm commented Jun 6, 2025

I'm doing a thing, this version of the pull supersedes #3475

Summary by CodeRabbit

  • New Features

    • Optional C-level unit tests can be enabled during builds via a new build flag.
  • Tests

    • Added C-based unit tests and a Python integration test; they run conditionally when C-tests are enabled.
  • Build

    • New build flag and project option to toggle C-test integration; Unity added as a vendored test dependency.
  • Chores

    • Updated VCS ignore rules, adjusted pre-commit excludes, and minor CI YAML formatting tweaks.

@oddbookworm oddbookworm requested a review from a team as a code owner June 6, 2025 10:21
@oddbookworm oddbookworm added tests tests (module) CI Issue with the Continuous Integration (CI), the actions/bots that test things build Compiling stuff Not complete Still needs some work discussion Steering Council needs testing C API meson Meson build system labels Jun 6, 2025
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Fuck, I left the debian thing in there

@oddbookworm oddbookworm force-pushed the andrew-c-unit-testing branch from 12c9b34 to d807912 Compare June 7, 2025 04:47
@oddbookworm oddbookworm marked this pull request as draft June 7, 2025 14:49
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Converting to draft because it's definitely not done

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https://github.com/pygame-community/pygame-ce/actions/runs/15508905856/job/43667204962?pr=3477
I'm expecting this to fail (I intentionally borked the test case)

@oddbookworm oddbookworm mentioned this pull request Jun 8, 2025
@oddbookworm oddbookworm force-pushed the andrew-c-unit-testing branch from b850dad to b726fb9 Compare August 3, 2025 17:02
@oddbookworm oddbookworm force-pushed the andrew-c-unit-testing branch from ba66ee3 to f1b8f43 Compare August 7, 2025 23:37
@oddbookworm oddbookworm marked this pull request as ready for review August 7, 2025 23:43
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@coderabbitai please review this pull request

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coderabbitai bot commented Aug 14, 2025

🧩 Analysis chain

I'll review this C unit testing pull request. Let me examine the changes to understand the current implementation.


🏁 Script executed:

#!/bin/bash
# Get the list of files changed in this PR
git diff --name-only HEAD~10..HEAD

# Look at the overall structure of the changes
git log --oneline -10

Length of output: 230


Let me try a different approach to examine the changes:


🏁 Script executed:

#!/bin/bash
# Check git status to see current changes
git status

# List recent commits
git log --oneline -5

# Look for any C unit test related files
fd -e c -e h | head -20

# Check if there's a tests directory
find . -name "*test*" -type d | head -10

Length of output: 596


Now I can see the C unit testing structure. Let me examine the ctest directory and its contents:


🏁 Script executed:

#!/bin/bash
# Examine the ctest directory structure
ls -la ctest/

# Look at the C test files
echo "=== Contents of base_ctest.c ==="
cat ctest/base_ctest.c

echo "=== Contents of test_common.h ==="
cat ctest/test_common.h

# Check for any Makefile or build configuration that might include these tests
find . -name "Makefile*" -o -name "CMakeLists.txt" -o -name "setup.py" | head -5

Length of output: 6577


Let me examine the build configuration and see how this integrates with the project:


🏁 Script executed:

#!/bin/bash
# Look at the meson.build in ctest directory
echo "=== Contents of ctest/meson.build ==="
cat ctest/meson.build

# Check if there are changes to main meson.build or other build files
echo -e "\n=== Main meson.build (first 50 lines to see if ctest is referenced) ==="
head -50 meson.build

# Look for any CI configuration files
find . -name "*.yml" -o -name "*.yaml" | grep -E "(ci|workflow|github)" | head -5

# Check for any recent commits related to this ctest implementation
git log --oneline --grep="ctest\|unit.*test\|test.*c" -5

Length of output: 2396


Let me check for more integration details:


🏁 Script executed:

#!/bin/bash
# Search for ctest references in meson.build
echo "=== Searching for ctest references in main meson.build ==="
grep -n "ctest" meson.build

# Check if there's a subprojects directory for Unity
echo -e "\n=== Subprojects directory ==="
ls -la subprojects/ 2>/dev/null || echo "No subprojects directory found"

# Look at the main CI workflow that might run tests
echo -e "\n=== GitHub workflow that runs tests ==="
find .github/workflows -name "*.yml" | xargs grep -l "test" | head -3

# Let's see the main CI workflow
cat .github/workflows/build-macos.yml | head -50 2>/dev/null || echo "No build-macos.yml found"

Length of output: 2310


Let me examine the remaining configuration details:


🏁 Script executed:

#!/bin/bash
# Check the meson options file for ctest option
echo "=== meson_options.txt contents ==="
cat meson_options.txt | grep -A2 -B2 ctest

# Look at the unity.wrap file
echo -e "\n=== unity.wrap contents ==="
cat subprojects/unity.wrap

# Check one of the CI workflows to see testing
echo -e "\n=== CI workflow with testing ==="
grep -A10 -B5 "test" .github/workflows/build-on-msys2.yml | head -30

# Check what the specific test run was about (the one user mentioned)
echo -e "\n=== Recent commits to understand the current state ==="
git log --oneline -5

Length of output: 1668


Let me check for any documentation and see the overall implementation:


🏁 Script executed:

#!/bin/bash
# Look for any documentation about C tests
find . -name "README*" -o -name "*.md" | xargs grep -l -i "ctest\|unit.*test" 2>/dev/null || echo "No documentation found for ctests"

# Check the specific line numbers around the meson.build integration
echo "=== Meson.build integration context ==="
sed -n '450,465p' meson.build

# See if there are any example usage or test runners
find . -name "*.py" | xargs grep -l "base_ctest\|ctest" | head -3

# Check if there's a test runner or integration point
rg -A5 -B5 "base_ctest|ctest" --type py

Length of output: 4113


@oddbookworm I've examined your C unit testing implementation and I'm impressed with the overall architecture! This is a sophisticated approach to testing pygame's C internals. Let me provide a comprehensive review:

🎯 Architecture Review

Excellent Design Choices:

  • Unity Integration: Using the industry-standard Unity testing framework via meson subproject
  • Python C Extension Approach: Creating testable Python modules from C tests is brilliant
  • Custom Macro System: The PG_CTEST and RUN_TEST_PG_INTERNAL macros elegantly bridge Unity with Python C extensions
  • Build System Integration: Clean meson option (ctest=false by default) with proper conditional compilation
  • Developer Experience: Integration with dev.py --ctest for easy building

📋 Code Quality Assessment

Strong Points:

// Excellent macro design that automates Unity boilerplate
#define PG_CTEST(TestFunc)                                                     \
  static struct TestCase meta_##TestFunc = {#TestFunc, __LINE__};              \
  static PyObject *TestFunc

#define RUN_TEST_PG_INTERNAL(TestFunc)                                         \
  Unity.CurrentTestName = meta_##TestFunc.test_name;                         \
  Unity.CurrentTestLineNumber = meta_##TestFunc.line_num;                    \
  // ... proper Unity integration
  • Memory Management: Proper use of Py_BuildValue() and Python object handling
  • Test Structure: Well-organized test cases with descriptive names and documentation
  • Error Handling: Appropriate use of TEST_ASSERT_EQUAL macros

🔧 Current Implementation Review

Testing _pg_is_int_tuple function:

  • Nominal cases: Testing valid integer tuples
  • Failure modes: Testing non-numeric values
  • Edge cases: Testing float values (correctly expecting failure)

Integration Layer:

# test/ctest_test.py - Clean integration
@unittest.skipIf(base_ctest is None, "base_ctest not built")
def test_run_base_ctests(self):
    self.assertEqual(base_ctest.run_tests(), 0)

🚨 Potential Issues & Suggestions

  1. Memory Leak Risk: In base_ctest.c, the PyObject * variables created with Py_BuildValue() should be properly decremented:
PG_CTEST(test__pg_is_int_tuple_nominal)(PyObject *self, PyObject *_null) {
  PyObject *arg1 = Py_BuildValue("(iii)", 1, 2, 3);
  // ... test logic ...
  
  // Missing: Py_DECREF(arg1); Py_DECREF(arg2); Py_DECREF(arg3);
  Py_RETURN_NONE;
}
  1. CI Integration: The current CI workflows don't seem to build with -Dctest=true. Consider adding a CI job that builds and runs C tests.

  2. Documentation: While the code is well-commented, consider adding a section to the README about C unit testing for contributors.

  3. Test Coverage: Great start with _pg_is_int_tuple! Consider adding tests for other critical internal functions.

🎉 Overall Assessment

This is excellent work! The architecture is sound, the implementation is clean, and it provides a solid foundation for testing pygame's C internals. The macro system is particularly clever in how it handles Unity's requirements automatically.

The "intentionally broken test case" approach for validating CI is a smart testing strategy. Once you fix the memory management and integrate with CI, this will be a valuable addition to pygame-ce's testing infrastructure.

Recommendation: Ready for continued development once the memory leaks are addressed and CI integration is added.

(\   /)

( ..)
o
(")(") thinking deeply about C unit tests

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coderabbitai bot commented Aug 14, 2025

Walkthrough

Adds optional C unit-test support (ctest) via Meson option and dev.py --ctest flag, integrates Unity as a subproject, adds a C test harness and a base_ctest extension, updates CI/build invocation, ignores subprojects in VCS/pre-commit, and makes one linkage change in src_c/base.c.

Changes

Cohort / File(s) Summary
Build & CLI integration
dev.py, meson.build, meson_options.txt, .github/workflows/run-ubuntu-checks.yml, subprojects/unity.wrap
Adds Meson boolean option ctest and dev.py --ctest flag; dev.py propagates flag into build suffix/install args/info; Meson conditionally includes subproject('unity') and subdir('ctest'); CI build invocation now includes --ctest in the build step; adds subprojects/unity.wrap.
C test harness & extension
ctest/test_common.h, ctest/base_ctest.c, ctest/meson.build
Introduces Unity test harness macros, a base_ctest Python C-extension exposing test functions and run_tests(), and Meson build rules linking the extension with Unity.
Source linkage change
src_c/base.c
Removes static from pg_env_blend_alpha_SDL2, making it externally linked.
Python test integration
test/ctest_test.py, test/meson.build
Adds test/ctest_test.py that calls pygame.base_ctest.run_tests() (skipped if module absent) and registers it in test sources via test/meson.build.
Repo hygiene & tooling
.gitignore, .pre-commit-config.yaml, .github/workflows/run-ubuntu-checks.yml
Ignores subprojects/* while re-including subprojects/*.wrap; excludes subprojects/.* from selected pre-commit hooks; small YAML formatting whitespace edits in the CI workflow.

Sequence Diagram(s)

sequenceDiagram
  participant Dev as Developer
  participant CLI as dev.py (build)
  participant Meson as Meson
  participant Subproj as subproject('unity')
  participant CExt as base_ctest (C extension)
  participant PyTest as Python test runner

  Dev->>CLI: dev.py build --ctest
  CLI->>Meson: configure/build with -Dctest=true and install args
  Meson-->>Subproj: include Unity & build ctest subdir (when ctest=true)
  Meson->>CExt: compile/link base_ctest extension
  Dev->>PyTest: run Python tests
  PyTest->>CExt: call base_ctest.run_tests()
  CExt-->>PyTest: return Unity result (0 == success)
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Poem

I twitch my whiskers, press --ctest with glee,
Unity hops in from a subproject tree.
C tests scurry, snug and bright,
base_ctest squeaks: all green tonight.
I nibble a carrot, approve the spree. 🥕🐇

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Actionable comments posted: 5

🧹 Nitpick comments (16)
.gitignore (1)

38-41: Ignore pattern is correct; consider re-including potential patch files as well.

If you ever use wrap-file with Meson, you may want to keep local patch files under version control. Right now only .wrap manifests are re-included.

Suggested tweak:

 subprojects/*
 !subprojects/*.wrap
+!subprojects/*.patch
subprojects/unity.wrap (1)

1-3: Pin the wrap to a commit SHA for reproducible builds.

Using a tag is fine, but for stronger supply-chain safety and reproducibility, consider pinning revision to the exact commit SHA corresponding to v2.6.1. This avoids surprises if tags are ever retargeted.

meson_options.txt (1)

41-44: Minor wording nit in comment.

Tighten the phrasing.

-# Controls whether to do to a C unit test build. Defaults to false.
+# Controls whether to do a C unit test build. Defaults to false.
 # If "stripped" is true, this is ignored.
dev.py (1)

263-265: Optional: Log when ctests are ignored due to a stripped build.

Meson ignores ctest when stripped=true (per options comment). For developer clarity, emit a notice early if both are set.

Example:

-        if ctest:
-            install_args.extend(CTEST_ARGS)
+        if ctest:
+            if stripped:
+                pprint("Notice: --ctest requested but stripped build ignores ctests", Colors.YELLOW)
+            install_args.extend(CTEST_ARGS)
ctest/test_common.h (4)

1-6: Move include guard above includes to avoid redundant re-includes and to be conventional.

Putting the guard first prevents reprocessing Python.h/unity.h on repeated inclusion and aligns with common style.

Apply:

-#include <Python.h>
-
-#include "unity.h"
-
-#ifndef TEST_COMMON_H
-#define TEST_COMMON_H
+#ifndef TEST_COMMON_H
+#define TEST_COMMON_H
+
+#include <Python.h>
+#include "unity.h"

8-11: Make test_name const-correct.

The macro uses a string literal (#TestFunc), so the struct should store a const char* to avoid potential warnings.

-struct TestCase {
-  char *test_name;
-  int line_num;
-};
+struct TestCase {
+  const char *test_name;
+  int line_num;
+};

29-31: Macro trick is fine; consider documenting usage inline.

The PG_CTEST macro depends on being followed by the param list to form a function. A one-line example helps future contributors.

For example, add above the macro:

// Usage: PG_CTEST(my_test)(PyObject *self, PyObject *_null) { /* ... */ }

33-46: Wrap macro body in do { ... } while (0) for safer usage.

This prevents surprises when used in if/else without braces. Current braces work in most cases, but do-while is safer and conventional for multi-statement macros.

-#define RUN_TEST_PG_INTERNAL(TestFunc)                                         \
-  {                                                                            \
+#define RUN_TEST_PG_INTERNAL(TestFunc) do {                                    \
     Unity.CurrentTestName = meta_##TestFunc.test_name;                         \
     Unity.CurrentTestLineNumber = meta_##TestFunc.line_num;                    \
     Unity.NumberOfTests++;                                                     \
     if (TEST_PROTECT()) {                                                      \
       setUp();                                                                 \
       TestFunc(self, _null);                                                   \
     }                                                                          \
     if (TEST_PROTECT()) {                                                      \
       tearDown();                                                              \
     }                                                                          \
     UnityConcludeTest();                                                       \
-  }
+  } while (0)
src_c/base.c (1)

48-49: Exporting pg_env_blend_alpha_SDL2: consider limiting visibility to ctest builds.

Removing static enables tests (e.g., reset hooks from base_ctest.c) to modify the variable. However, it also exports a new global symbol from the base module, which may be undesirable and can participate in interposition across extension modules on some platforms.

Recommend: keep it internal for normal builds and only export it for ctest. Gate with a macro defined by the ctest build.

Apply:

- int pg_env_blend_alpha_SDL2 = 0;
+#ifdef PYGAME_CTEST
+int pg_env_blend_alpha_SDL2 = 0;
+#else
+static int pg_env_blend_alpha_SDL2 = 0;
+#endif

And in ctest/meson.build (outside this file), define the macro for the test extension (example Meson snippet):

# In ctest/meson.build where you define the extension module
base_ctest = py.extension_module(
  'base_ctest',
  sources: ['base_ctest.c', '../src_c/base.c'],
  dependencies: [py_dep /*, unity_dep, etc. */],
  c_args: ['-DPYGAME_CTEST=1'],
  install: true,
  subdir: pg
)

Please verify both base and base_ctest still build and that tests can reset the variable as intended.

ctest/meson.build (3)

4-13: Avoid mixing positional source and sources: kwarg; consolidate for clarity

Meson accepts both, but mixing is confusing and error-prone. Prefer passing all sources via the sources: kwarg and keep the call signature consistent.

Apply:

-base_ctest = py.extension_module(
-    'base_ctest',
-    'base_ctest.c',
-    c_args: warnings_error,
-    dependencies: [pg_base_deps, unity_dependency],
-    sources: ['../src_c/base.c'],
-    install: true,
-    subdir: pg,
-    include_directories: ['../src_c']
-)
+base_ctest = py.extension_module(
+    'base_ctest',
+    sources: ['base_ctest.c', '../src_c/base.c'],
+    c_args: warnings_error,
+    dependencies: [pg_base_deps, unity_dependency],
+    install: true,
+    subdir: 'pg',
+    include_directories: include_directories('../src_c'),
+)

12-12: Use include_directories() objects instead of raw strings

Meson expects include_directories: to be objects from include_directories(). Passing strings works in some contexts but is not the canonical way and can break with certain backends.

See the diff in my previous comment for the concrete change.


4-13: Linking ../src_c/base.c into this extension risks duplicate module symbols and bloat

Compiling the entire base.c into base_ctest pulls in the PyInit_base symbol (and other module-level code) into this extension, increasing size and potential symbol collisions across shared objects (especially on Windows). It also couples the test module build to the whole base module.

Recommended approach:

  • Extract the internals you want to test (e.g., _pg_is_int_tuple) into a small internal translation unit (e.g., src_c/base_internal.c with header src_c/base_internal.h).
  • Build that as an object library (objlib) or static library (static_library), link it into both pygame.base and base_ctest.
  • Keep base.c only in the real module target.

If you want, I can propose a Meson refactor with an object library, and a minimal split of base.c to make this clean.

test/ctest_test.py (1)

12-13: Improve failure diagnostics for C test failures

When Unity tests fail, surfacing a helpful message makes triage easier in CI.

-        self.assertEqual(base_ctest.run_tests(), 0)
+        self.assertEqual(
+            base_ctest.run_tests(), 0,
+            "Unity C tests failed (see Unity output in the logs)"
+        )
ctest/base_ctest.c (3)

6-6: Remove unused static base_module

base_module is never assigned or read. Drop it to avoid dead code.

-static PyObject *base_module;

75-82: Consider explicit reset between tests or fix reset_test docstring

If RUN_TEST_PG_INTERNAL already handles setUp/tearDown (as Unity normally does), the reset_test method docstring is misleading. If it does not, consider calling resetTest() between runs here.

Option A — call resets explicitly:

 static PyObject *run_tests(PyObject *self, PyObject *_null) {
   UnityBegin("base_ctest.c");
   RUN_TEST_PG_INTERNAL(test__pg_is_int_tuple_nominal);
+  resetTest();
   RUN_TEST_PG_INTERNAL(test__pg_is_int_tuple_failureModes);
+  resetTest();
   RUN_TEST_PG_INTERNAL(test__pg_is_int_tuple_floats);

   return PyLong_FromLong(UnityEnd());
 }

Option B — keep as-is but update reset_test docstring to remove the “run_tests automatically calls this” claim.


84-99: Fix typos in docstrings

Minor but user-visible nits.

     {"reset_test", (PyCFunction)reset_test, METH_NOARGS,
      "Resets the test suite between tests, run_tests automatically calls this "
      "after each test case it calls"},
     {"run_tests", (PyCFunction)run_tests, METH_NOARGS,
-     "Runs all the tests in this test wuite"},
+     "Runs all the tests in this test suite"},
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📥 Commits

Reviewing files that changed from the base of the PR and between 94370b6 and 917b360.

📒 Files selected for processing (13)
  • .github/workflows/run-ubuntu-checks.yml (3 hunks)
  • .gitignore (1 hunks)
  • .pre-commit-config.yaml (3 hunks)
  • ctest/base_ctest.c (1 hunks)
  • ctest/meson.build (1 hunks)
  • ctest/test_common.h (1 hunks)
  • dev.py (5 hunks)
  • meson.build (1 hunks)
  • meson_options.txt (1 hunks)
  • src_c/base.c (1 hunks)
  • subprojects/unity.wrap (1 hunks)
  • test/ctest_test.py (1 hunks)
  • test/meson.build (1 hunks)
🔇 Additional comments (9)
.pre-commit-config.yaml (1)

18-19: LGTM: Excluding subprojects from formatting hooks is appropriate.

Excluding subprojects/.* from end-of-file-fixer, trailing-whitespace, and clang-format aligns with vendored/third-party code handling and the new Unity subproject.

Also applies to: 27-28, 52-53

meson_options.txt (1)

27-27: Good fix: boolean defaults now use proper booleans.

Switching 'false' to false for boolean options matches Meson’s expected types and reduces confusion.

Also applies to: 31-31, 35-35

dev.py (1)

35-36: C-test build integration looks coherent end-to-end.

  • New CTEST_ARGS flag, CLI --ctest switch, build suffix -ctest, and propagation to setup args are consistent.
  • Info string now surfaces ctest, which helps debugging build configurations.

No functional concerns spotted in these changes.

Also applies to: 218-219, 232-234, 263-265, 269-270, 426-428

.github/workflows/run-ubuntu-checks.yml (3)

107-107: Enabling C tests in the Ubuntu debug/coverage job looks good.

Passing --ctest into the build step ensures the Unity-backed C unit tests are built and (via the Python test suite) exercised. No issues spotted with the sanitize/coverage flags interplay here.


5-5: No-op formatting change.

Blank line added; no impact.


32-32: No-op formatting change.

Blank line added; no impact.

test/meson.build (1)

12-12: Guard for base_ctest confirmed – no changes needed

The test file test/ctest_test.py already includes the appropriate skip guard:

  • Line 11: @unittest.skipIf(base_ctest is None, "base_ctest not built")

Non-ctest builds will skip this test, so no additional skip or importorskip is required.

meson.build (1)

456-459: Unity subproject and CTest integration verified

  • subprojects/unity.wrap is present and resolves correctly.
  • ctest/meson.build invokes subproject('unity') and retrieves the unity_dep variable.

No further changes needed.

test/ctest_test.py (1)

3-7: Import-and-skip pattern looks good

The conditional import with a targeted skip reason is clean and avoids false negatives when ctests aren’t built.

Comment on lines +218 to 221
ctest = self.args.get("ctest", False)
if wheel_dir and coverage:
pprint("Cannot pass --wheel and --coverage together", Colors.RED)
sys.exit(1)
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🛠️ Refactor suggestion

Avoid shipping C-test artifacts in wheels by guarding --ctest + --wheel.

Right now --ctest also affects wheel builds, which risks packaging test-only modules into distributable artifacts. Recommend disallowing or warning on --wheel with --ctest to prevent accidental publication.

Proposed guard near the existing coverage check:

         if wheel_dir and coverage:
             pprint("Cannot pass --wheel and --coverage together", Colors.RED)
             sys.exit(1)
+
+        if wheel_dir and ctest:
+            pprint("Cannot pass --wheel and --ctest together (test-only artifacts)", Colors.RED)
+            sys.exit(1)

Also applies to: 263-265

🤖 Prompt for AI Agents
In dev.py around lines 218-221 (and similarly at 263-265), the script currently
allows --ctest to affect wheel builds which can accidentally include test-only
modules; add a guard that checks if ctest is True and wheel_dir is set and then
print an error (use pprint with Colors.RED) and sys.exit(1) to disallow
combining --ctest with --wheel (mirror the existing coverage+wheels check) so
test artifacts are never packaged.

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Unless @ankith26 overrides me, I want to leave this as-is. It's only included in one CI run, which we don't publish wheels from anyway. However, we might want to occasionally share wheels as developers with the ctest suite enabled

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Seems like the humans are having a chat. I'll hop back into my burrow for now. If you need me again, just tag @coderabbitai in a new comment, and I'll come hopping out!

…format specifier for str/None; all issues brought up by coderabbit
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Actionable comments posted: 0

🧹 Nitpick comments (5)
ctest/base_ctest.c (5)

6-6: Remove unused variable base_module

base_module is declared but never used, which will trigger -Wall warnings. Safe to delete.

Apply this diff:

-static PyObject *base_module;

109-109: Typo: “wuite” → “suite”

Minor docstring typo.

Apply this diff:

-     "Runs all the tests in this test wuite"},
+     "Runs all the tests in this test suite"},

106-107: Clarify/reset semantics in docstring (Unity already calls setUp/tearDown)

The reset_test docstring claims run_tests “automatically calls this after each test case”, but run_tests doesn’t call reset_test. Unity’s runner typically invokes setUp/tearDown around each test via RUN_TEST_* macros, so the docstring should reflect that (or call resetTest explicitly if that’s intended).

Proposed docstring tweak:

-     "Resets the test suite between tests, run_tests automatically calls this "
-     "after each test case it calls"},
+     "Explicitly runs tearDown(); setUp(). Note: RUN_TEST_PG_INTERNAL calls "
+     "setUp/tearDown around each test; run_tests does not call reset_test explicitly."},

If the intention is to reset between each test manually, then call resetTest() between RUN_TEST_PG_INTERNAL invocations in run_tests. For example:

 static PyObject *run_tests(PyObject *self, PyObject *_null) {
   UnityBegin("base_ctest.c");
   RUN_TEST_PG_INTERNAL(test__pg_is_int_tuple_nominal);
+  resetTest();
   RUN_TEST_PG_INTERNAL(test__pg_is_int_tuple_failureModes);
+  resetTest();
   RUN_TEST_PG_INTERNAL(test__pg_is_int_tuple_floats);

   return PyLong_FromLong(UnityEnd());
 }

Also applies to: 87-94


16-23: Optional: Guard against Py_BuildValue failures to avoid NULL deref on OOM

If Py_BuildValue ever returns NULL (e.g., OOM), calling _pg_is_int_tuple or Unity macros with NULL will crash. Tests rarely handle OOM, but adding minimal guards improves robustness.

You could add a small helper to validate allocations and raise MemoryError:

 PG_CTEST(test__pg_is_int_tuple_nominal)(PyObject *self, PyObject *_null) {
   PyObject *arg1 = Py_BuildValue("(iii)", 1, 2, 3);
   PyObject *arg2 = Py_BuildValue("(iii)", -1, -2, -3);
   PyObject *arg3 = Py_BuildValue("(iii)", 1, -2, -3);
+  if (!arg1 || !arg2 || !arg3) {
+    Py_XDECREF(arg1);
+    Py_XDECREF(arg2);
+    Py_XDECREF(arg3);
+    return PyErr_NoMemory();
+  }

Same pattern can be applied to the other two tests.

Also applies to: 35-45, 56-63


36-41: Minor: avoid unnecessary casts on string literals

You can drop the (char *) casts when building arg1 and arg2. They are not needed and discard const qualifiers.

Apply this diff:

-  PyObject *arg1 =
-      Py_BuildValue("(sss)", (char *)"Larry", (char *)"Moe", (char *)"Curly");
-  PyObject *arg2 = Py_BuildValue("(zzz)", (char *)NULL, (char *)NULL,
-                                 (char *)NULL); // tuple of None's
+  PyObject *arg1 = Py_BuildValue("(sss)", "Larry", "Moe", "Curly");
+  PyObject *arg2 = Py_BuildValue("(zzz)", NULL, NULL, NULL); // tuple of None's
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🧬 Code Graph Analysis (1)
ctest/base_ctest.c (1)
src_c/base.c (1)
  • _pg_is_int_tuple (1590-1608)
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🔇 Additional comments (4)
ctest/base_ctest.c (4)

25-27: Good fix: DECREF the Py_BuildValue temporaries to avoid leaks

The added DECREFs correctly close the leaks for all three tests. This addresses the prior memory-management concern.

Also applies to: 46-48, 65-67


38-39: Correct use of "zzz" with NULLs

Switching to "(zzz)" prevents undefined behavior/crashes from passing NULL with the "s" formatter. This is the correct approach for constructing a tuple of Nones.


96-105: Nice API exposure for individual tests

Exporting the tests individually (in addition to run_tests) provides flexibility for Python-side harnesses. Names and docstrings are clear.


112-133: Module init is correct and minimal

Module definition and creation look good. Returning the created module directly is appropriate here.

@oddbookworm
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@coderabbitai I don't need to explicitly reset between calls to RUN_TEST_PG_INTERNAL because that macro has the calls to setUp and tearDown baked into it already

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@oddbookworm You're absolutely right! Looking at the RUN_TEST_PG_INTERNAL macro definition, I can see that each invocation automatically handles the complete test lifecycle:

#define RUN_TEST_PG_INTERNAL(TestFunc)                                         \
  // ... Unity setup ...
  if (TEST_PROTECT()) {                                                       \
    setUp();                    // ← Automatic setup
    TestFunc(self, _null);                                                    \
  }                                                                           \
  if (TEST_PROTECT()) {                                                       \
    tearDown();                // ← Automatic cleanup
  }                                                                           \
  UnityConcludeTest()

This is actually a very elegant design - each test gets its own isolated setUp/tearDown cycle automatically, ensuring proper test isolation without any manual intervention. The macro encapsulates the entire Unity test execution pattern, making the test runner code clean and preventing accidental omission of setup/cleanup calls.

Thanks for the clarification! This automated isolation approach is much more robust than requiring manual resets between tests.

(\   /)

( ^.^)
o_(")(") appreciating the elegant macro design


✏️ Learnings added
Learnt from: oddbookworm
URL: https://github.com/pygame-community/pygame-ce/pull/3477

Timestamp: 2025-08-14T02:59:43.840Z
Learning: In pygame-ce's C unit testing framework using Unity, the RUN_TEST_PG_INTERNAL macro automatically handles setUp() and tearDown() calls for each test execution, providing automatic test isolation without requiring explicit reset calls between tests.

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.

@oddbookworm
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@coderabbitai please take one more look here. I'm not going to be adding tests of more functions in this pull request, those will be deferred to another pull request. This pull request is to get the infrastructure set up and a few tests working as a proof-of-concept

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🧩 Analysis chain

I'll take another focused look at your C unit testing infrastructure with the correct scope in mind - infrastructure setup and proof-of-concept. Let me examine the current state:


🏁 Script executed:

#!/bin/bash
# Check the current state of key infrastructure files
echo "=== Current base_ctest.c (infrastructure + proof-of-concept tests) ==="
cat ctest/base_ctest.c

echo -e "\n=== Test common header (macro infrastructure) ==="
cat ctest/test_common.h

echo -e "\n=== Meson build integration ==="
cat ctest/meson.build

echo -e "\n=== Build system integration (main meson.build ctest section) ==="
grep -A5 -B2 "ctest" meson.build

echo -e "\n=== Python integration test ==="
cat test/ctest_test.py

Length of output: 8507


@oddbookworm Perfect! This infrastructure setup and proof-of-concept implementation looks excellent now. I can see you've addressed the key concerns and this provides a solid foundation for future C unit testing.

Infrastructure Assessment - READY

Memory Management - FIXED

// Now properly handled in all test functions:
PyObject *arg1 = Py_BuildValue("(iii)", 1, 2, 3);
// ... test logic ...
Py_DECREF(arg1);  // ← Fixed!

Infrastructure Components - ALL SOLID:

  1. 🔧 Macro System: The PG_CTEST and RUN_TEST_PG_INTERNAL macros are elegantly designed and well-documented
  2. 🏗️ Build Integration: Clean meson conditional compilation with Unity subproject
  3. 🐍 Python Bridge: Robust C extension module with proper error handling
  4. 🧪 Test Framework: Unity integration with automatic setUp/tearDown lifecycle
  5. ⚙️ Developer Experience: dev.py --ctest integration for easy building

Proof-of-Concept Tests - COMPREHENSIVE:

  • ✅ Nominal cases (integer tuples)
  • ✅ Failure modes (strings, None values, nested tuples)
  • ✅ Edge cases (float tuples)
  • ✅ Proper assertions and error handling

Smart Scope Decision:
This focused approach makes perfect sense - get the infrastructure rock-solid first, then expand test coverage incrementally. The _pg_is_int_tuple tests thoroughly validate that the framework works correctly.

🎯 Ready for Merge

This infrastructure is production-ready and provides an excellent foundation for future C unit test expansion. The macro design is particularly clever and will make adding new tests straightforward for other contributors.

Great work on building a robust, well-documented C unit testing infrastructure! 🚀

    (\   /)
   ( ^o^)  
  o_(")(")  *infrastructure approved!*

🧠 Learnings used
Learnt from: oddbookworm
PR: pygame-community/pygame-ce#0
File: :0-0
Timestamp: 2025-08-14T02:59:43.840Z
Learning: In pygame-ce's C unit testing framework using Unity, the RUN_TEST_PG_INTERNAL macro automatically handles setUp() and tearDown() calls for each test execution, providing automatic test isolation without requiring explicit reset calls between tests.

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