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thinkyhead
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Feb 7, 2026
| #elif ENABLED(COREXY) | ||
| auto kinematics = root->add_component<CoreXYKinematicSystem>("CoreXY Kinematic System", on_kinematic_update); | ||
| #if X_HOME_DIR < 0 | ||
| root->add_component<EndStop>("Endstop(X Min)", X_MIN_PIN, !X_MIN_ENDSTOP_HIT_STATE, [kinematics](){ return kinematics->state.effector_position[0].position.x <= X_MIN_POS; }); |
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Hmm, I wonder if this could be neatened up a little with…
std::vector<extruder_state> &position = kinematics->state.effector_position[0].position;…and…
root->add_component<EndStop>("Endstop(X Min)", X_MIN_PIN, !X_MIN_ENDSTOP_HIT_STATE,
[position]{ return position.x <= X_MIN_POS; }
);
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Was wanting to look into a Marlin issue on a COREXY machine, so added all the CORE's to the simulator
Updated endstop UI so you can manually override their state
Updated SIM to automatically use min or max endstops as needed