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The library is now capable of handling much bigger maps, such as world-wide OpenStreetMap at zoom level 17 with a maximum scale of 8.
The most significant change is the use of double precision types for scale and scroll. On the api side, this means we have to provide Doubles instead of Floats.
Memory footprint has been dramatically reduced on Android 10 and above, by leveraging Hardware Bitmaps.
Software rendering is however still required when there's more than one layer.
When no longer visible, bitmaps are recycled to that graphics memory is reclaimed sooner.