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    • Showdown for Quest is a port of Epic's PC VR demo. It demonstrates how a PC project can be optimized to run on Quest. Showdown utilizes Application SpaceWarp an…
      C++
      Other
      11400Updated Mar 25, 2026Mar 25, 2026
    • Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and v…
      C#
      Other
      163900Updated Mar 25, 2026Mar 25, 2026
    • Unity project for "Decommissioned A VR Social Deduction Showcase" on Meta Quest
      C#
      MIT License
      167500Updated Mar 25, 2026Mar 25, 2026
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First …
      C#
      MIT License
      9131450Updated Mar 16, 2026Mar 16, 2026
    • A Sample Project for Passthrough Camera API in Unity.
      C#
      Other
      11846430Updated Mar 13, 2026Mar 13, 2026
    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      5715560Updated Mar 12, 2026Mar 12, 2026
    • Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      61100Updated Mar 12, 2026Mar 12, 2026
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      6822110Updated Mar 12, 2026Mar 12, 2026
    • This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your pro…
      C#
      MIT License
      315810Updated Mar 12, 2026Mar 12, 2026
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      4427910Updated Mar 12, 2026Mar 12, 2026
    • Virtual Camera Publisher Unity package, and a sample app that uses it.
      HTML
      Other
      3300Updated Mar 11, 2026Mar 11, 2026
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handli…
      C++
      Other
      22310Updated Mar 5, 2026Mar 5, 2026
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51420Updated Mar 5, 2026Mar 5, 2026
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in…
      C++
      Other
      184310Updated Mar 5, 2026Mar 5, 2026
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      194641Updated Mar 5, 2026Mar 5, 2026
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Ocu…
      Other
      194620Updated Mar 5, 2026Mar 5, 2026
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting mat…
      C++
      Other
      81460Updated Mar 5, 2026Mar 5, 2026
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary l…
      C++
      Other
      71600Updated Mar 5, 2026Mar 5, 2026
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demons…
      Other
      102410Updated Mar 5, 2026Mar 5, 2026
    • Explore how various settings can affect CPU and GPU performance in exchange for visual fidelity.
      C++
      Other
      32100Updated Mar 5, 2026Mar 5, 2026
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      4400Updated Mar 5, 2026Mar 5, 2026
    • shows how to break large projects into multiple OBB files and upload them.
      Batchfile
      Other
      31600Updated Mar 4, 2026Mar 4, 2026
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      41140Updated Mar 4, 2026Mar 4, 2026
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use the…
      C++
      Other
      72100Updated Mar 4, 2026Mar 4, 2026
    • This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus pro…
      Other
      101900Updated Mar 4, 2026Mar 4, 2026
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      193650Updated Mar 4, 2026Mar 4, 2026
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subjec…
      Other
      91120Updated Mar 4, 2026Mar 4, 2026
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary lic…
      C++
      Other
      134731Updated Mar 4, 2026Mar 4, 2026
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculu…
      C++
      Other
      3700Updated Mar 4, 2026Mar 4, 2026
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      92100Updated Mar 4, 2026Mar 4, 2026
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