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@mateuszwasilewski
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What does this PR do?

This PR updates existing prefabs in order not to generate overrides in level prefab.
I went asset by asset

  1. Instantiate Prefab
  2. Double click instantiated prefab.
  3. Ctrl + S
  4. Remove prefab from level.

How was this PR tested?

Re instantiated modified prefabs onto the scene without any unnecessary overrides.

{
"op": "replace",
"path": "/Entities/Entity_[5722642839998]/Components/EditorMeshColliderComponent/ShapeConfiguration/PhysicsAsset/Configuration/Scale/0",
"value": 1.2999999523162842
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I am not sure if we want to push it to the repository in this form. This is a workaround for a bug in O3DE - these overrides should not be needed.

I opened an issue for that in 2505.0: o3de/o3de#18824

@byrcolin byrcolin added the sig/simulation Categorizes an issue or PR as relevant to SIG Simulation label Nov 26, 2025
@jhanca-robotecai
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jhanca-robotecai commented Dec 8, 2025

I will close this PR in favor of #1006

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3 participants