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When hololink is consumed via CMake FetchContent, CMAKE_SOURCE_DIR points to the consuming project, not the hololink source tree. Use hololink_SOURCE_DIR (set by FetchContent) so HOLOLINK_REL_PATH resolves correctly in both standalone and subdirectory builds. Signed-off-by: Alexis Girault <agirault@nvidia.com>
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Fix
HOLOLINK_REL_PATHinsrc/hololink/emulation/CMakeLists.txtto use${hololink_SOURCE_DIR}instead of${CMAKE_SOURCE_DIR}: when consumed via CMake FetchContent,CMAKE_SOURCE_DIRpoints to the consuming project, breaking the include path forhololink_deps/dlpack.cmakeThe top-level
CMakeLists.txtwas already fixed in 2.6.0-EA; this fixes the remaining occurrence in the emulation subsystem