Simplification & subdivision #99
Merged
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I added implementations of quadric error simplification, Catmull-Clark subdivision, and Loop subdivision. Quadric error simplification and Loop subdivision optionally take a
MutationManagerargument. Unfortunately, Catmull-Clark doesn't, sinceMutationManageris tailored for triangle meshes at the moment.I also changed
MutationManager's mutations to return the newly-created mesh element (i.e.mutationManager.collapseEdge(e)now returns the new vertex).