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7 changes: 7 additions & 0 deletions Samples.KNI.sln
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HelloWorld.BlazorGL", "Samp
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Samples.BlazorGL", "Samples\Samples.BlazorGL\Samples.BlazorGL.csproj", "{64069CE4-0D08-4AF3-A7E4-173EC5546B4F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FluidPort", "Samples\FluidPort\FluidPort.csproj", "{182898E6-224F-4C47-9FDF-E701D330A86F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand Down Expand Up @@ -83,6 +85,10 @@ Global
{64069CE4-0D08-4AF3-A7E4-173EC5546B4F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{64069CE4-0D08-4AF3-A7E4-173EC5546B4F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{64069CE4-0D08-4AF3-A7E4-173EC5546B4F}.Release|Any CPU.Build.0 = Release|Any CPU
{182898E6-224F-4C47-9FDF-E701D330A86F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{182898E6-224F-4C47-9FDF-E701D330A86F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{182898E6-224F-4C47-9FDF-E701D330A86F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{182898E6-224F-4C47-9FDF-E701D330A86F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
Expand All @@ -101,6 +107,7 @@ Global
{3FAFCF7E-F7BF-4421-9616-C74B80E30B6A} = {647EE16B-DEB6-4BB0-9383-9F9BF714BEB1}
{3ADF6F59-BE9B-4B8A-B05B-50B6F7AA97C6} = {95CC7850-C716-48DC-84EC-4735CDABF818}
{64069CE4-0D08-4AF3-A7E4-173EC5546B4F} = {95CC7850-C716-48DC-84EC-4735CDABF818}
{182898E6-224F-4C47-9FDF-E701D330A86F} = {95CC7850-C716-48DC-84EC-4735CDABF818}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2A47FC0B-72D2-48AA-941E-83B5F7BF4498}
Expand Down
47 changes: 47 additions & 0 deletions Samples/FluidPort/FluidPort.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<EnableDefaultItems>false</EnableDefaultItems>
<TargetFramework>net8.0-windows</TargetFramework>
<RollForward>Major</RollForward>
<UseWindowsForms>true</UseWindowsForms>
<OutputType>WinExe</OutputType>

<DefineConstants>$(DefineConstants);WINDOWS;KNI</DefineConstants>
<OutputPath>bin\$(Configuration)\Windows.KNI\</OutputPath>
<KniPlatform>Windows</KniPlatform>
<ApplicationIcon>Game.ico</ApplicationIcon>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="nkast.Xna.Framework" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Devices" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Input" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Game" Version="4.0.9001" />
<PackageReference Include="nkast.Xna.Framework.Storage" Version="4.0.9001" />
<PackageReference Include="nkast.Kni.Platform.WinForms.DX11" Version="4.0.9001.*" />
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="4.0.9001" />
</ItemGroup>

<ItemGroup>
<KniContentReference Include="..\FluidPortContent\fluidport.mcgb">
<Link>Content\fluidport.mcgb</Link>
</KniContentReference>
<Compile Include="FluidSimulation.cs" />
<Compile Include="Particle.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
<ProjectReference Include="..\..\Physics2D\Aether.Physics2D.KNI.csproj">
<Project>{ddd21854-d7d1-4296-90f6-bc8ba2124eab}</Project>
<Name>Aether.Physics2D.KNI</Name>
</ProjectReference>
<ProjectReference Include="..\..\Physics2D.Diagnostics\Diagnostics\Aether.Physics2D.Diagnostics.KNI.csproj">
<Project>{7524afc6-7317-484c-8902-cf1f493edbc9}</Project>
<Name>Aether.Physics2D.Diagnostics.KNI</Name>
</ProjectReference>
</ItemGroup>
</Project>
135 changes: 135 additions & 0 deletions Samples/FluidPort/FluidPort.old.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{182898E6-224F-4C47-9FDF-E701D330A86F}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FluidPort</RootNamespace>
<AssemblyName>FluidPort</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>58064c4d-903a-4036-92d6-34b15d233d99</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="FarseerPhysicsXNA">
<HintPath>..\..\..\Farseer Physics Engine 3.3.1 Samples XNA\Farseer Physics Engine 3.3 XNA - Copy\bin\x86\Release\FarseerPhysicsXNA.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="DebugViewXNA.cs" />
<Compile Include="FluidSimulation.cs" />
<Compile Include="Particle.cs" />
<Compile Include="PrimitiveBatch.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FluidPortContent\FluidPortContent.contentproj">
<Name>FluidPortContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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