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DeathSwap

An implementation of the Minecraft PVP minigame by SethBling.

Features

  • Supports 2 teams - red and blue
    • This means you can play with more than 2 players!
  • Automatic or manual team assignment
    • Any players not already in a team are assigned to one
  • Automatically puts people into spectator when the game begins
    • Doesn't automatically put people who join into spectator. There's an easier and faster way to implement this. It's gamemode=spectator in server.properties.
  • Customizable swap timer
    • 20-120s by default with 2 players.
  • Swap timer automatically scales with the number of players
    • I need your help with playtesting this! I'm unsure what the right values are.
  • Top tier enterprise development with over-engineered code
    • Oh hey, I'll totally hook into the data pack in the future. You never know! Hyuk!
      • I say this, but wait until you see my Manhunt datapack. That thing's a total hack.

Usage

Playing the game (basic)

  1. Set gamemode=spectator in server.properties
  2. Run tag @a add ds.player
  3. Ensure there's an even number of players
  4. Run function deathswap:begin

Playing the game (advanced/teams)

  1. Set gamemode=spectator in server.properties
    • This pack only makes non-players spectator when the game begins. If someone joins during the game, they won't be in spectator.
  2. Change settings to suit your needs.
  3. Run tag <player> add ds.player
    • This lets the game know who's a player for random team assignment.
    • "Player" in this document refers to anyone with tag=ds.player.
  4. Assign teams to players
    • There are 2 teams: ds.red and ds.blue.
      • Run, e.g., team join ds.red <player> to make a player join that team.
    • Any players not assigned to a team will be randomly assigned.
  5. Ensure teams have an equal number of players
  6. Run function deathswap:begin

Settings

There are various settings you can change before the game. Currently the settings are for the # of lives and the swap timer.

You can find the default values for these settings in the function deathswap:core/settings. Since these are implemented with scoreboard values instead of world storage, you can't share a settings command.

There are also string values for various things such as translations and are mostly for data pack developers.

You can find those in the function deathswap:core/string and the storage deathswap:string.

Copyright

DeathSwap is licensed under the Expat/MIT License.

More copyright and licensing information can be found in individual files and in the dep5 file if an SPDX header isn't found.

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A Minecraft 1v1 PVP survival minigame

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