Closed
Conversation
This should make the display fall back to a suitable font for missing glyphs. I think... Fixes: WeakAuras#6091
as it was not running the workflow and C_Texture.GetAtlasElements() is working properly.
Based on PR WeakAuras#6107 by @barneyng
Based on PR WeakAuras#6107 by @barneyng
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 6 to 7. - [Release notes](https://github.com/peter-evans/create-pull-request/releases) - [Commits](peter-evans/create-pull-request@v6...v7) --- updated-dependencies: - dependency-name: peter-evans/create-pull-request dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
Bumps [cbrgm/mastodon-github-action](https://github.com/cbrgm/mastodon-github-action) from 2.1.19 to 2.1.22. - [Release notes](https://github.com/cbrgm/mastodon-github-action/releases) - [Commits](cbrgm/mastodon-github-action@v2.1.19...v2.1.22) --- updated-dependencies: - dependency-name: cbrgm/mastodon-github-action dependency-version: 2.1.22 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
Bumps [leafo/gh-actions-luarocks](https://github.com/leafo/gh-actions-luarocks) from 5 to 6. - [Release notes](https://github.com/leafo/gh-actions-luarocks/releases) - [Commits](leafo/gh-actions-luarocks@v5...v6) --- updated-dependencies: - dependency-name: leafo/gh-actions-luarocks dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
- Correcting difficultySize, difficulty, and instance types, including handling for the newly introduced difficulty: 'Raid: 25 Titan-Reforged' https://wago.tools/db2/Difficulty?build=3.80.0.64393 - Introducing Difficulty: 'titan' = L["Titan Reforged"] - Raised the GetDifficultyInfo loop by a arbitrarily number so that we might be able to detect new difficulties in the future. - Updated the talent-known trigger to use MiniTalentWidget and refactor so it doesnt expose globals, is nil safe, less shadowing. - The power types for Titan have been corrected and several conditional removal checks have been refactored. - Implemented a collection of activation fixes. - The bug report template has been updated to include all the latest World of Warcraft expansions. - Corrected lockoutSchool to use C_Spell.GetSchoolString, aligning it with the existing usage in the types table, and it is also marked as deprecated. - Added Vault of Archavon to Wrath encounter list.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Not much tested
Using Wrath Mini Widget in Load and Trigger
Private.talentinfo table the 4th argument of the tables is incorrect it uses talentID instead of spellID, im unable to extract the spellID, because GetTalentInfo doesn't returns it, and also GameTooltip:SetTalent does not work anymore like it did before, other than doing it by hand i have no idea how to achieve it, you might know a way, might be a new function or some other method around, that im unaware of.Please check Talent Known i changed there alot
Alot of fixes for Wrath Titan tooModels are newly generated, Arthas is missing, i replaced him for now with the mighty Illidan
Init refactor so it is a bit more structured even tho it is kinda huge
Under Private.event_prototypes the if expansion, small refactor so it is a bit more structured
AddMessageEventFilter works now
Private.power_types removers under the table refactor so it is a bit more structured
Proc Glow exists :O
...
You can also just cherry pick it into your branch