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Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
#pragma once

#include "BlueprintDataDefinitions.h"
#include "CancelMatchmakingCallbackProxy.generated.h"

UCLASS(MinimalAPI)
class UCancelMatchmakingCallbackProxy : public UOnlineBlueprintCallProxyBase
{
GENERATED_BODY()

virtual void Activate() override;

void OnCancelMatchmakingComplete(FName SessionName, bool bWasSuccessful);

TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;

FOnCancelMatchmakingCompleteDelegate Delegate;

FDelegateHandle DelegateHandle;

TWeakObjectPtr<UObject> WorldContextObject;

public:
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnSuccess;

UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;

UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions")
static UCancelMatchmakingCallbackProxy* CancelMatchmaking(UObject* WorldContextObject, APlayerController* PlayerController);
};
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
#pragma once

#include "BlueprintDataDefinitions.h"
#include "Net/OnlineBlueprintCallProxyBase.h"
#include "StartMatchmakingCallbackProxy.generated.h"

UCLASS(MinimalAPI)
class UStartMatchmakingCallbackProxy : public UOnlineBlueprintCallProxyBase
{
GENERATED_BODY()

TWeakObjectPtr<UObject> WorldContextObject;

TWeakObjectPtr<APlayerController> PlayerControllerWeakPtr;

TArray<FSessionsSearchSetting> Filters;

FDelegateHandle DelegateHandle;

UFUNCTION()
void OnMatchmakingComplete(FName SessionName, bool bWasSuccessful);

public:
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnSuccess;

UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;

UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
static UStartMatchmakingCallbackProxy* StartMatchmaking(UObject* WorldContextObject, APlayerController* PlayerController, const TArray<FSessionsSearchSetting>& Filters);

virtual void Activate() override;
};
Original file line number Diff line number Diff line change
@@ -0,0 +1,54 @@
#include "CancelMatchmakingCallbackProxy.h"

UCancelMatchmakingCallbackProxy* UCancelMatchmakingCallbackProxy::CancelMatchmaking(UObject* WorldContextObject, APlayerController* PlayerController)
{
auto* Proxy = NewObject<UCancelMatchmakingCallbackProxy>();
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->WorldContextObject = WorldContextObject;
return Proxy;
}

void UCancelMatchmakingCallbackProxy::Activate()
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelMatchmakingCallbackProxy"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());

if (Helper.IsValid())
{
if (const auto& Sessions = Helper.OnlineSub->GetSessionInterface())
{
DelegateHandle = Sessions->AddOnCancelMatchmakingCompleteDelegate_Handle(FOnMatchmakingCompleteDelegate::CreateUObject(this, &ThisClass::OnCancelMatchmakingComplete));
Sessions->CancelMatchmaking(*Helper.UserID, NAME_GameSession);
return;
}
else
{
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
}
}

OnFailure.Broadcast();
}

void UCancelMatchmakingCallbackProxy::OnCancelMatchmakingComplete(const FName SessionName, const bool bWasSuccessful)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelMatchmakingCallbackProxy"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());

if (Helper.IsValid())
{
if (const auto& Sessions = Helper.OnlineSub->GetSessionInterface())
{
Sessions->ClearOnCancelMatchmakingCompleteDelegate_Handle(DelegateHandle);
}
}

if (bWasSuccessful)
{
OnSuccess.Broadcast();
}
else
{
OnFailure.Broadcast();
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,82 @@
#include "StartMatchmakingCallbackProxy.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "OnlineSubsystemUtils.h"

UStartMatchmakingCallbackProxy* UStartMatchmakingCallbackProxy::StartMatchmaking(UObject* WorldContextObject, APlayerController* PlayerController, const TArray<FSessionsSearchSetting>& Filters)
{
auto* Proxy = NewObject<UStartMatchmakingCallbackProxy>();
Proxy->WorldContextObject = WorldContextObject;
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->Filters = Filters;
return Proxy;
}

void UStartMatchmakingCallbackProxy::Activate()
{
auto* World = GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull);

FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartMatchmakingCallbackProxy"), World);
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());

if (World && Helper.IsValid())
{
if (const auto& SessionInt = Helper.OnlineSub->GetSessionInterface())
{
auto OnlineSearch = MakeShared<FOnlineSessionSearch>();

FOnlineSearchSettingsEx SearchSettings;
for (const auto& Filter : Filters)
{
SearchSettings.HardSet(Filter.PropertyKeyPair.Key, Filter.PropertyKeyPair.Data, Filter.ComparisonOp);
}
OnlineSearch->QuerySettings = SearchSettings;

TArray<TSharedRef<const FUniqueNetId>> LocalPlayers;
for (const auto* LocalPlayer : World->GetGameInstance()->GetLocalPlayers())
{
if (const auto& UniqueNetId = LocalPlayer->GetPreferredUniqueNetId(); UniqueNetId.IsValid())
{
LocalPlayers.Add(UniqueNetId->AsShared());
}
}

// TODO: What's the purpose of this?
const static FOnlineSessionSettings Dummy;

DelegateHandle = SessionInt->AddOnMatchmakingCompleteDelegate_Handle(FOnMatchmakingCompleteDelegate::CreateUObject(this, &ThisClass::OnMatchmakingComplete));
SessionInt->StartMatchmaking(LocalPlayers, NAME_GameSession, Dummy, OnlineSearch);
return;
}
else
{
FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
}
}

OnFailure.Broadcast();
}

void UStartMatchmakingCallbackProxy::OnMatchmakingComplete(const FName SessionName, const bool bWasSuccessful)
{
if (const auto* World = GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull))
{
if (const auto& SessionInt = Online::GetSessionInterface(World))
{
SessionInt->ClearOnMatchmakingCompleteDelegate_Handle(DelegateHandle);

if (bWasSuccessful && PlayerControllerWeakPtr.IsValid())
{
if (FString ConnectString; SessionInt->GetResolvedConnectString(SessionName, ConnectString))
{
UE_LOG_ONLINE_SESSION(Log, TEXT("Matchmaking: traveling to %s"), *ConnectString);
PlayerControllerWeakPtr->ClientTravel(ConnectString, TRAVEL_Absolute);
OnSuccess.Broadcast();
return;
}
}
}
}

OnFailure.Broadcast();
}