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cleanup and added alternative inputs #5
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| public void Start() => Cursor.lockState = CursorLockMode.Locked; | ||
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| protected float _degreesY; | ||
| public void Awake() => Debug.LogWarning("Awake!"); |
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this can just be removed
| { | ||
| GameObject.Find("ProbeLauncher").SetActive(false); | ||
| ModHelper.Console.WriteLine("[FreeCam] : Launcher off!"); | ||
| GameObject.Find("ProbeLauncher").SetActive(false); |
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😕 no idea what i meant this to do, but this is clearly not right
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| public static void MNActivateInput() => InputEnabled = true; | ||
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| public static void MNDeactivateInput() => InputEnabled = false; |
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ughhh that input handler 🥴 kinda why i abandoned doing these mods - too many separate things to worry about
| "name": "FreeCam", | ||
| "uniqueName": "misternebula.FreeCam", | ||
| "version": "1.3.0", | ||
| "owmlVersion": "1.7.1", |
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1.1.7
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