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public void Start() => Cursor.lockState = CursorLockMode.Locked;

protected float _degreesY;
public void Awake() => Debug.LogWarning("Awake!");
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this can just be removed

{
GameObject.Find("ProbeLauncher").SetActive(false);
ModHelper.Console.WriteLine("[FreeCam] : Launcher off!");
GameObject.Find("ProbeLauncher").SetActive(false);
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@misternebula misternebula Dec 30, 2020

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😕 no idea what i meant this to do, but this is clearly not right


public static void MNActivateInput() => InputEnabled = true;

public static void MNDeactivateInput() => InputEnabled = false;
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ughhh that input handler 🥴 kinda why i abandoned doing these mods - too many separate things to worry about

"name": "FreeCam",
"uniqueName": "misternebula.FreeCam",
"version": "1.3.0",
"owmlVersion": "1.7.1",
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1.1.7

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2 participants