Fix VisualStudioTools compilation for UE5.8 target - #70
Open
Ryan Carbotte (theRTC204) wants to merge 1 commit into
Open
Fix VisualStudioTools compilation for UE5.8 target#70Ryan Carbotte (theRTC204) wants to merge 1 commit into
Ryan Carbotte (theRTC204) wants to merge 1 commit into
Conversation
Author
|
Actually, this might not be a good enough fix. It does resolve the compilation issue but now that I am trying to actually use the plugin in my project, it fails to compile with the error:
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The VisualStudioTools plugin cannot be installed/compiled against the recently released Unreal Engine 5.8 due to inclusion of a generated header which the engine no longer provides.
Given the plugin only needs a single symbol from that generated header, I've replaced it with the header that symbol is actually defined in.