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11 changes: 6 additions & 5 deletions proposals/0010-vk-buffer-ref.md
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# Buffer Pointers in HLSL With vk::BufferPointer

* Author(s): [Greg Fischer](https://github.com/greg-lunarg)
* Sponsor(s): [Chris Bieneman](https://github.com/llvm-beanz),
* Proposal: [0010](0010-vk-buffer-ref.md)
* Author(s): [Greg Fischer](https://github.com/greg-lunarg)
* Sponsor(s): [Chris Bieneman](https://github.com/llvm-beanz),
[Steven Perron](https://github.com/s-perron),
[Diego Novillo](https://github.com/dnovillo)
* Status: **Accepted**
* Planned Version: Retroactive addition to Vulkan 1.2 (requires SPIR-V 1.3.
Some language details require HLSL 202x
* Status: **Accepted**
* Planned Version: Retroactive addition to Vulkan 1.2 (requires SPIR-V 1.3).
Some language details require HLSL 202x

## Introduction

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2 changes: 1 addition & 1 deletion proposals/0012-psv0-entry-name.md
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* Proposal: [0012](0012-psv0-entry-name.md)
* Author(s): [Tex Riddell](https://github.com/tex3d)
* Sponsor: [Tex Riddell](https://github.com/tex3d)
* Status: **Accepted**
* Status: **Completed**
* Planned Version: SM 6.8, validator version 1.8
* PRs:
[#5946](https://github.com/microsoft/DirectXShaderCompiler/pull/5946)
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16 changes: 8 additions & 8 deletions proposals/0017-conforming-literals.md
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* Proposal: [0017](0017-conforming-literals.md)
* Author(s): [Chris Bieneman](https://github.com/llvm-beanz)
* Sponsor: [Chris Bieneman](https://github.com/llvm-beanz)
* Status: **Accepted**
* Status: **Completed**
* Planned Version: HLSL 202x
* PRs: [#175](https://github.com/microsoft/hlsl-specs/pull/175)
* Issues: [#73](https://github.com/microsoft/hlsl-specs/issue/73),
[microsoft/DirectXShaderCompiler#6147](https://github.com/microsoft/DirectXShaderCompiler/issue/6147),
[microsoft/DirectXShaderCompiler#3973](https://github.com/microsoft/DirectXShaderCompiler/issue/3973),
[microsoft/DirectXShaderCompiler#4683](https://github.com/microsoft/DirectXShaderCompiler/issue/4683),
[microsoft/DirectXShaderCompiler#5493](https://github.com/microsoft/DirectXShaderCompiler/issue/5493),
[microsoft/DirectXShaderCompiler#6410](https://github.com/microsoft/DirectXShaderCompiler/issue/6410),
[shader-slang/slang#1185](https://github.com/shader-slang/slang/issue/1185)
* Issues: [#73](https://github.com/microsoft/hlsl-specs/issues/73),
[microsoft/DirectXShaderCompiler#6147](https://github.com/microsoft/DirectXShaderCompiler/issues/6147),
[microsoft/DirectXShaderCompiler#3973](https://github.com/microsoft/DirectXShaderCompiler/issues/3973),
[microsoft/DirectXShaderCompiler#4683](https://github.com/microsoft/DirectXShaderCompiler/issues/4683),
[microsoft/DirectXShaderCompiler#5493](https://github.com/microsoft/DirectXShaderCompiler/issues/5493),
[microsoft/DirectXShaderCompiler#6410](https://github.com/microsoft/DirectXShaderCompiler/issues/6410),
[shader-slang/slang#1185](https://github.com/shader-slang/slang/issues/1185)

## Introduction

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2 changes: 1 addition & 1 deletion proposals/0021-vk-coop-matrix.md
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* Proposal: [0021](0021-vk-coop-matrix.md)
* Author(s): [Steven Perron](https://github.com/s-perron)
* Sponsor: TBD
* Status: **Accepted**
* Status: **Completed**
* Required Version: Vulkan 1.3
* PRs: [#6720](https://github.com/microsoft/DirectXShaderCompiler/pull/6720)

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2 changes: 1 addition & 1 deletion proposals/0022-hlsl-loop-unroll-factor.md
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Expand Up @@ -31,7 +31,7 @@ and the one in DXC. While there is an expectation that the new compiler will
not be fully compatible with the previous compilers, These compat breaks should
be minimized when possible.

## Proposed solution
## Proposed solution
In [HLSL 202X](0020-hlsl-202x-202y.md) the DXC implementation of the loop
unroll factor should no longer alter the number of iteration executions.
Ideally the loop unroll factor will also become a compiler hint for partial
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2 changes: 1 addition & 1 deletion proposals/0023-cxx11-base.md
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# Adopt C++11 Base

* Proposal: [NNNN](NNNN-cxx11-base.md)
* Proposal: [0023](0023-cxx11-base.md)
* Author(s): [Chris Bieneman](https://github.com/llvm-beanz)
* Sponsor: TBD
* Status: **Under Consideration**
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2 changes: 1 addition & 1 deletion proposals/0028-dxil18.md
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* Proposal: [0028](0028-dxil18.md)
* Author(s): [Chris Bieneman](https://github.com/llvm-beanz)
* Sponsor: [Chris Bieneman](https://github.com/llvm-beanz)
* Status: **Accepted**
* Status: **Completed**
* Planned Version: Shader Model 6.8

> Note: this proposal is preserved as documentation for DXIL 1.8. It was
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