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feat: custom entity textures #23
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feat: custom entity textures #23
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…s to reset models
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surely do you wanbt to write docs for this |
| import me.owdding.catharsis.features.entity.models.CustomEntityModel; | ||
| import org.jetbrains.annotations.Nullable; | ||
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| public interface EntityRenderStateHook { |
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fabric has a generic render state injection so maybe that can be used instead of this? idk if its in 1.21.8 though
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it is not :c
src/main/kotlin/me/owdding/catharsis/utils/extensions/JomlExtensions.kt
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src/main/kotlin/me/owdding/catharsis/features/entity/models/CustomEntityModels.kt
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src/main/kotlin/me/owdding/catharsis/features/entity/models/CustomEntityModels.kt
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src/main/kotlin/me/owdding/catharsis/features/entity/conditions/AttributeEntityCondition.kt
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src/main/kotlin/me/owdding/catharsis/features/entity/conditions/IslandEntityCondition.kt
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| resourceManager: ResourceManager, | ||
| profiler: ProfilerFiller, | ||
| ): List<CustomEntityDefinition> { | ||
| return converter.listMatchingResources(resourceManager) |
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should be the same as gui definitions with the logger and the extensions
me no likey code pls reivew so better
ive got some todos but havent a clue how to do either of them so pls 🥺
probably doesnt work well with multiversion i havent tested it