Skip to content

Conversation

@suzp1984
Copy link

@suzp1984 suzp1984 commented Jan 6, 2021

Fragment and Vertex shaders can be deleted after linked to GL Program if those shaders are always useless after linked them, so why not delete them immediately.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant