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Releases: mechakotik/tails-adventure

v0.3.1

19 Aug 17:50
443efe3

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  • New levels: Coco Island and Lake Rocky path to it
  • New bosses: Mecha Golem Mk. 2, Dr. Fukurokov
  • New items: Large Bomb, Fang, Mine, Extra Armor
  • Game is now saved on quit
  • Added water splash animations
  • Fixed crash in HitboxContainer
  • Fixed crash when using Radio
  • Restructured and refactored code
  • Added debug mode and noclip

v0.3.0

04 Jun 19:44

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  • New levels: Green Island, Lake Crystal, Polly Mt. 2
  • New items: Anti-air Missile, Extra Speed
  • Optimization improvements (around 2x increase in FPS)
  • Support for adjusting internal resolution
  • Added mod support
  • TMX tilemap parsing with tmx++
  • Moved game config files to TOML format
  • Initial macOS support (build from source)
  • Formatted all code with clang-format

v0.2.3

23 Jan 13:14
b5e041e

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  • Added item hotswap menu
  • Added ring collect animation
  • Added stationary rings
  • Added option to hide onscreen controls
  • New item: Triple Bomb
  • Refactored and optimized geometric algorithms
  • Moved Android project to CMake
  • Added support for link time optimization

v0.2.2

27 Oct 16:57
85b1569

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  • Optimized tilemap rendering (2-4x performance boost)
  • Added support for more Android ABIs
  • Fixed gamepad controls
  • Fixed bombs exploding on particles
  • Fixed remote bombs exploding on spikes
  • Added option to display frame time (hidden)
  • Minor bugfixes

v0.2.1

07 Oct 10:36
3ca7d81

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  • Added Android release
  • New data select and options menu
  • Adapted interface for touchscreen
  • Adapted game for different screen aspect ratios
  • Improved player controls
  • Migrated to SDL3
  • Added adaptive V-Sync
  • Added smooth/sharp scale mode switch
  • Removed software FPS cap
  • New versioning system

v0.2.0

25 Aug 13:14
demo-2.0.0
b4b21d0

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  • New levels: Lake Rocky, Cavern Island and Caron Forest
  • New items: Vulcan Gun and Napalm Bomb
  • Changed max rings formula
  • Changed Bird Walker behavior
  • Improved camera locking
  • 8:7 pixel aspect ratio like on Game Gear (optional)
  • Fixes for non-standart screen aspect ratios
  • Most dependent libraries are now statically linked, reduced game size to ~10MB
  • Music is now in VGM format
  • Optimized collision algorithm
  • Sound effects and common textures are now preloaded for lower latency
  • Added binary release for Linux amd64
  • Moved to CMake and vendored libraries

v0.1.5-2

11 Feb 09:23

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Minor bugfix release, probably the last one before demo 2.0

v0.1.5-1

09 Feb 15:06

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Minor bugfix release

v0.1.5

24 Dec 13:43

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  • Better player controls in the air
  • Chaos emerald now adds 5 to max rings
  • Genesis-like Bird Walker flash effect
  • Support installing on Linux system
  • tails-adventure is now available on AUR
  • Minor bugfixes

v0.1.4

11 Nov 10:34

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  • Source code is now open
  • Initial Linux support (build from source for your distro)
  • Added pause menu with item switching
  • Removed exit on ESC