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Frequency
John A edited this page Oct 19, 2025
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The frequency field is not an enum but does evaluate some magic strings for Active Mode. They are as follows:
| template string | definition |
|---|---|
Unlimited |
Never prohibit this Action from being used as a Reaction |
X/round |
Action may only be used once per Player turn as a Reaction |
X/scene |
Action may only be used once per Active Mode Encounter (ie, a 'Start Combat' click) as a Reaction |
X/encounter |
Same behavior as X/scene
|
X/mission |
Action may only be used once per Active Mode Mission (ie. between a 'Start Mission' and 'End Mission' click) as a Reaction |
X must be a positive integer.
Anything else will appear in the UI on the "Frequency" line but will be treated as if it were Unlimited
Pilot Data
Licensed Data
Other
- Manifest (lcp_manifest.json)
- Base Actions (actions.json)
- Downtime Actions (actions.json)
- Environments (environments.json)
- Manufacturers (manufacturers.json)
- SITREPs (sitreps.json)
- Statuses & Conditions (statuses.json)
- Tables (tables.json)
- Lists (lists.json)
- Tags (tags.json)
- Custom Stat Data (custom_stats.json)