The goal of this project is to be able to progress early season prototyping in FRC after crayon cadding by making an easy to use tool for making simulated versions of robots in unity. Allowing for FRC robots to be conceptualized then put through virtual representations that assume perfect execution of the design.
The project is in alpha, the current public version is a proof of concept test deemed "good enough" to release.
I have put together what is hopefully an extremely useful set of documentation to teach users the basics of the system and how to use it to its fullest.
this is a good resource if you are having issues with a robot
- If you wish to make a contribution to the primary source code please make a pull request to the "Experimental" branch.
- If you wish to contribute to the documentation please make a pull request to the stable branch.
- Ground up rebuild
- Expand Input based no Code solution
- Implement external cad models directly into the ecosystem
- improve the sandbox tools available
- Implement DT V4 :).
- New gamePiece System
- scoring
- field creation tools
- Rewrite much of the rewrite with better base tooling
- Top Down Event based input for no Code Solution
- Ship as an actual .exe game with the ability to share robots and fields
- Robot Rules