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Live Tennis API

livetennisapi

Official Python client for the Live Tennis API.

Real-time tennis scores, players, rankings, match-winner market prices and model win-probability — for ATP, WTA, Challenger, ITF and juniors, over REST and WebSocket.

CI PyPI Python License

Documentation · Get a free API key


Install

pip install livetennisapi          # REST client + CLI
pip install "livetennisapi[all]"   # + WebSocket feed and rich CLI tables

Use

from livetennisapi import LiveTennisAPI

with LiveTennisAPI(api_key="twjp_…") as client:   # or set LIVETENNISAPI_KEY
    for match in client.list_matches(status="live"):
        print(match.tournament, match.p1.name, "vs", match.p2.name, match.score.sets)

Async is the same API, awaited:

from livetennisapi import AsyncLiveTennisAPI

async with AsyncLiveTennisAPI() as client:
    match = await client.get_match(18953)

Command line

The package ships a livetennis command:

$ livetennis live
Live matches (3)
ID     Tournament            Rd   Players                  Score
18953  ATP Wimbledon         R16  *Alcaraz / Sinner        6-4 3-6 2-1 (40-30)

$ livetennis match 18953
$ livetennis players djokovic
$ livetennis watch --match 18953     # live WebSocket stream

Live score feed (ULTRA)

The SDK ships two streamers, both ULTRA, both yielding the same ScoreUpdate objects:

  • LiveScoreStream — the native /ws feed. Zero setup beyond the key; the best quick start.
  • PushStream — the high-fan-out push feed. Token-authenticated, no shared connection ceiling, built for scale — recommended for continuous / production streaming. See below.
from livetennisapi import LiveScoreStream

with LiveScoreStream() as stream:
    for update in stream:
        print(update.match_id, update.score.sets)

Reconnects automatically with backoff and re-subscribes. Heartbeats are consumed internally, so you only see real score changes. It deliberately does not reconnect on a bad key or an insufficient tier — those raise immediately rather than retry forever.

Break-point signals

Opt in with signals=["break_point"] to also receive the headline break-point feed. The stream then yields a BreakPoint the moment a break point arises and a BreakPointResult when it resolves, alongside the usual ScoreUpdate:

from livetennisapi import LiveScoreStream, ScoreUpdate, BreakPoint, BreakPointResult

with LiveScoreStream(signals=["break_point"]) as stream:
    for frame in stream:
        if isinstance(frame, BreakPoint):
            print(f"BREAK POINT on match {frame.match_id}: "
                  f"p{frame.returner} has {frame.break_points} vs server p{frame.server}")
        elif isinstance(frame, BreakPointResult):
            print(f"  -> {frame.outcome} (p1 win prob now {frame.win_probability_p1_after})")
        elif isinstance(frame, ScoreUpdate):
            print(frame.match_id, frame.score.sets)

With no signals the stream behaves exactly as before — score frames only. Both the feed and the model fields are ULTRA-only. A runnable example lives in livetennisapi-starter-python.

The per-point stream

Opt in with signals=["points"] to receive one PointUpdate per committed point — who served, who won it, the score after, and the per-match seq (monotonic, gapless, starting at 1). That seq is the same key REST serves from get_match_points, so a stream and a REST read deduplicate against each other by seq alone:

from livetennisapi import LiveScoreStream, PointUpdate

with LiveScoreStream(signals=["points"]) as stream:
    for frame in stream:
        if isinstance(frame, PointUpdate):
            p = frame.point
            print(f"match {frame.match_id} point {p.seq}: p{p.winner} won")

Check frame.pbp_coverage (point | game) and frame.quality (clean | revised) before treating the stream as one-row-per-point truth. On PushStream the same frames arrive with points=True — see below, including the resume machinery the push side adds.

Model fields ride the WebSocket too

Score frames carry the same ULTRA model fields as REST — update.score.win_probability_p1 and update.score.danger are on every frame. A None means the model had no output for that state, never that the feed withholds them.

The push feed (PushStream)

For continuous production streaming, use the token-authenticated push feed — it has no shared connection ceiling and is built for scale. PushStream does the whole dance for you: it mints a short-lived token via /ws-token, connects to the push endpoint, subscribes, answers the server's heartbeats, and on every reconnect mints a fresh token before re-subscribing:

from livetennisapi import PushStream

with PushStream() as stream:              # every live match (slate:all)
    for update in stream:
        print(update.match_id, update.score.sets)

with PushStream(match_ids=[18953]) as stream:   # one specific match
    ...

ScoreUpdate frames are identical to the native feed's — nested score, ULTRA model fields and all — so switching streamers changes nothing downstream. Score frames are complete-state and best-effort with no replay: a missed score frame self-corrects on the next one, so there is no catch-up to run for scores. Auth and tier refusals surface from the token mint as the SDK's normal exceptions (UpgradeRequired naming ULTRA, and so on) and are never retried — and neither are deterministic connect/subscribe refusals: an unknown or unpermitted channel raises PushRefused or Unauthorized instead of reconnect-looping (every doomed reconnect would mint a token against your quota). Reads are bounded by the server's advertised heartbeat cadence, so a silently dead connection is detected and reconnected rather than hanging the stream forever.

Point frames ride the push feed too — points=True subscribes the point channels (point:slate, or point:match:<id> per entry of match_ids) and yields the same PointUpdate objects as the native feed's points signal. Because point frames are events keyed by the gapless per-match seq (not self-correcting state), the push side runs a resume for them — points_resume=True, the default: per-match last-seq cursors, a REST catch-up of everything missed on every reconnect (fetched points are yielded before live frames), seq-dedup of the overlap, and a synchronous gap-fill whenever a live frame lands more than one ahead of the cursor (the optional on_gap(match_id, expected_seq, got_seq) callback observes gaps; filling happens regardless). Catch-up covers matches the stream has already seen a point for — a from-start read of a match is iter_match_points.

with PushStream(match_ids=[18953], points=True) as stream:
    for frame in stream:
        ...

Honestly stated: the point channels are server-gated. They are subscribed only when the token mint's own channel vocabulary advertises them; when it does not — the server's point gate is off, or your plan lacks point streams — points=True raises PushRefused immediately, naming that cause, instead of guessing a channel name or reconnect-looping. And the native streamer's opt-in break_point signal frames still don't exist on the push feed — if you need those, use LiveScoreStream. Frame types newer than this SDK are still yielded, as a generic PushFrame.

Prefer to speak the protocol yourself? get_ws_token() (ULTRA) hands you the raw connection details:

tok = client.get_ws_token()
tok.ws_url                       # wss://api.livetennisapi.com/connection/websocket
tok.match_channel(18953)         # "match:18953"
tok.slate_channel                # "slate:all" — every live score frame
tok.point_match_channel(18953)   # "point:match:18953", or None when not advertised
tok.point_slate_channel          # "point:slate", or None when not advertised

Mint a fresh token on reconnect — tokens expire with the connection. The point helpers return None when the mint's vocabulary lacks the point family: that key will not receive point frames, so there is no name worth subscribing.

Endpoints and tiers

FREE BASIC PRO ULTRA
list_matches get_match get_match_score ✅²
search_players get_player list_fixtures
list_tournaments get_tournament
get_usage (quota-exempt)
list_completed_matches, get_match_tape (point-by-point tape), get_history_coverage ✅¹
list_archive_matches get_archive_match list_archive_players get_archive_career get_h2h (results archive · head-to-head) ✅¹
list_match_events list_markets get_market_prices
list_rankings — full published table (no player)
list_history_packages get_history_package (kind="tape") ✅³
list_rankings — per-player as-of records (player=)
history packages with a non-tape kind or year= archive listing ✅³
get_match_statistics (aces, serve split, hold/break %)
get_match_points iter_match_points (per-point stream, REST)
list_rally_matches get_rally_match get_match_rally (shot-by-shot)
get_charting_player get_charting_match (Match Charting Project)
get_match_analysis, win_probability_p1 / danger, WebSocket, get_ws_token

¹ Also unlocked by any History plan, which works on top of a FREE key. ² status="completed" needs BASIC (or any History plan); live and upcoming are FREE. ³ Year-archive exports are also unlocked by History Business or a 1-year package.

Quotas

Tier Per minute Per day Price
FREE 30 100/day $0
BASIC 60 1,000/day $9.99/mo
PRO 300 10,000/day $29.99/mo
ULTRA 600 500,000/day $99.99/mo

Every response carries X-RateLimit-Limit / X-RateLimit-Remaining / X-RateLimit-Reset for the minute window, and get_usage() reports the day (current to the second, plus a 30-day history) without spending quota.

A FREE key's 100/day works out to a poll every ~15 minutes — don't poll faster on FREE. For an always-on dashboard, BASIC is the tier to start at.

Calling above your tier raises UpgradeRequired, which tells you which tier you need:

from livetennisapi import UpgradeRequired

try:
    client.get_match_analysis(18953)
except UpgradeRequired as exc:
    print(exc.required_tier)   # 'ULTRA'

Errors

Exception When
Unauthorized 401 — key missing, unknown, or disabled
UpgradeRequired 403 — valid key, tier too low (carries .required_tier)
NotFound 404 — no such resource, or no data yet
RateLimited 429 — carries .retry_after; on the daily cap also .scope == "day", .limit_per_day and .resets_at
AbuseThrottled 429 abuse_throttled — a 24h block for chronic over-cap clients; carries .retry_at_epoch / .retry_at
ServerError / ServiceUnavailable 5xx
APIConnectionError / APITimeoutError never reached the API

All inherit from LiveTennisAPIError; AbuseThrottled is a RateLimited, so existing except RateLimited handlers keep working.

Three distinct 429 bodies share the status code, and the SDK tells them apart:

  • Minute window — wait .retry_after seconds and go again. Retried automatically.
  • Daily cap.scope == "day"; .resets_at is the absolute instant the day quota resets, parsed to an aware datetime. It derives from a local midnight, so never assume a UTC midnight. Not auto-retried: no backoff window reaches it.
  • Abuse throttleAbuseThrottled. The API has watched this key hammer through its quota repeatedly and blocked it for 24 hours (.retry_at says until when). Never auto-retried; fix the retry loop — that loop is what earns the block.

Requests retry automatically on transient failures only: 5xx and the minute-window 429, honouring Retry-After with exponential backoff and jitter. Other 4xx are never retried — a bad key or an unentitled tier cannot start working, and retrying only burns rate limit.

The results archive (1968–2022) and head-to-head

Two halves, one product: the results archive — a licensed corpus of completed-match results, ATP and WTA, main draws, qualifying and the ITF/futures tiers, 1968 through 2022 — and the point-by-point tape (2023→now) behind list_completed_matches. The archive ends exactly where the tape begins, so no match is ever served from two datasets.

# Winner/loser-shaped results with ranks and seeds AT THE TIME of the match.
for m in client.list_archive_matches(tour="atp", name="borg", round="F"):
    print(m.event_date, m.tournament, m.winner.name, m.score)

# Cross-era head-to-head — archive + our own completed matches, in one call.
h2h = client.get_h2h("federer", "nadal")
print(h2h.totals, h2h.by_surface)

# Career aggregates: W-L by surface/level/year, titles, summed serve stats.
career = client.get_archive_career("borg")

Three things worth knowing before you lean on it:

  • event_date is the tournament START date — per-match dates do not exist in this era's records, and none are invented.
  • Names are the keys for get_h2h and get_archive_career (archive people have no roster ids). A fragment matching more than one player raises BadRequest with error_code == "ambiguous_name" and the candidate list in exc.body["candidates"] — disambiguate and retry.
  • meetings[i]["winner"] in an H2H is 1|2 of your request (p1/p2 as you passed them), not of the underlying match row.

The tape, rankings, statistics — and the shot-level layer

The point-by-point tape (get_match_tape, BASIC or any History plan) is the sequence of score states for one match — and it works on a live match too, assembled from whatever has been committed so far. sequence="clean" collapses to one row per distinct score state, and only clean rows carry point_winner; per-set tiebreak final scores ride along in tape.tiebreaks. Check tape.meta.coverage and tape.meta.point_source before backtesting — reconstructed rows carry a null timestamp and null model fields, honestly.

tape = client.get_match_tape(18953, sequence="clean")
for row in tape.tape:
    print(row.sets, row.games_for_set(0), row.point_winner)

The point stream over REST (get_match_points / iter_match_points, ULTRA) is the same per-point record the streamers push, read as pages: every committed point with seq greater than after_seq, at most 500 per page, cursor-paged on the point sequence (has_more / last_seq — never the page length; a live match's newest page is routinely short while more points are coming). It works on a live match and on a completed one, and the seq on each point is identical to the streamed one, so the two reads dedup against each other. Read covers_from_start before treating seq 1 as the match's true first point (None means the server didn't state it), and pbp_coverage / quality before backtesting.

for point in client.iter_match_points(18953):
    print(point.seq, point.winner, point.score)

Point-in-time rankings (list_rankings) answer what every other ranking field cannot: the rank in force ON a date, per system, never collapsed across systems. Two modes, two gates — the full published table for one system is PRO; per-player as-of records (player=, repeatable ≤50) are ULTRA. ATP/WTA rows carry previous_rank (the prior snapshot week); UTR is a rating with null rank. system="elo" is served too — never included implicitly, only when named — with its companion parameters passed through as given: tour (the Elo leaderboard requires it), surface, archive_player, min_matches, activity_weeks.

page = client.list_rankings(system="atp", as_of="2026-07-01")   # PRO listing
page = client.list_rankings(player=[925, 1137])                 # ULTRA as-of
page = client.list_rankings(system="elo", tour="atp")           # Elo leaderboard

In-play statistics (get_match_statistics, ULTRA): aces, double faults, the serve split, hold/break percentages, break points, service and return points — in two families (derived from the point record vs measured upstream) that are deliberately not merged. Measured fields are omitted when absent, never zero-filled.

Rally construction and charting (ULTRA) are the layer below the tape: the tape says what the score became, list_rally_matches / get_rally_match say how each point was played, shot by shot (its own id space — the charted corpus reaches back decades; get_match_rally resolves our match ids and answers a distinguishable 404 not_charted). get_charting_player / get_charting_match serve the summed Match Charting Project stat families.

Bulk packages (list_history_packages / get_history_package, PRO; non-tape kinds and year= listings ULTRA) are pre-built monthly exports — JSONL is one line per match with coverage meta included, CSV one row per point.

Singles vs doubles, and the coverage table

Every match carries draw: "singles", "doubles", or None — and the None is an answer, not a gap. Team ties and team exhibitions never state which discipline a rubber was, so those matches carry a null draw rather than a guess (is_doubles remains, but cannot say "unknown"). The same word filters list_matches, list_completed_matches, list_tournaments and list_fixtures; a null-draw row matches NEITHER filter value, so filtering by singles and then by doubles is not everything.

page = client.list_completed_matches(tour="itf", draw="singles")

cov = client.get_history_coverage()          # BASIC, or any History plan
print(cov.as_of, cov.totals)
for name, bucket in sorted((cov.buckets or {}).items()):
    print(name, bucket["point_complete"], "of", bucket["completed"])

get_history_coverage() states, per tour_draw bucket (atp_singles, itf_doubles, …), how many completed matches we hold, how many carry any tape, how many have a complete point-by-point tape available, and how many a default read serves complete. As of 2026-08-18 the totals were: 174,393 completed matches; 171,808 (98.5%) with a tape; 91,318 (52.4%) with a complete tape available — of which 81,196 (46.6% of completed) were served complete on a default read. The buckets are why the draw split exists: on the same date ITF singles was 51.1% point-complete while ITF doubles was 3.5% — a single itf number would have hidden both. The table is a built artifact (as_of stamps the build): a 503 coverage_unavailable means it is not built yet, not that coverage is zero.

Pagination

limit defaults to 50; the API rejects anything above 200. To walk everything — paginate() clamps the page size for you:

for player in client.paginate("search_players", search="nadal"):
    print(player.name)

Forward compatibility

The API ships additive changes within v1, so this client never rejects a field it doesn't recognise. Unknown fields stay reachable:

match = client.get_match(18953)
match.raw["some_new_field"]   # present if the server sent it
match.some_new_field          # also works

That means a new server-side field is usable without upgrading this package.

The score shape (read this one)

games is player-major, not set-major:

score.games      # [[6, 3, 2], [4, 6, 1]]  ->  6-4, 3-6, 2-1
                 #  ^p1 per set  ^p2 per set
score.sets       # [1, 1]  ->  one set each
score.server     # 1 or 2

Indexing it the other way is the most common mistake made against this API, so there's a helper:

score.games_for_set(0)   # (6, 4)

Configuration

LiveTennisAPI(
    api_key="twjp_…",          # or $LIVETENNISAPI_KEY
    base_url=None,             # or $LIVETENNISAPI_BASE_URL
    timeout=30.0,
    max_retries=2,
    auth_header="bearer",      # or "x-api-key"
)

Authentication: Authorization: Bearer <key> is preferred; X-API-Key (auth_header="x-api-key") works everywhere too. The WebSocket stream sends the key as ?token= because the browser WebSocket API cannot set handshake headers.

Contributing

Issues and pull requests welcome at livetennisapi/livetennisapi-python.

pip install -e ".[dev]"
pytest -m "not contract"                  # unit tests, offline
LIVETENNISAPI_KEY=twjp_… pytest -m contract   # verify against the live API

The contract tests assert that the live API's real responses match these models. If the API and the spec disagree, that's a bug worth reporting.

Related

Everything in the Live Tennis API developer surface:

Install Source Package
Python client (this repo) pip install livetennisapi package
JavaScript / TypeScript client npm install livetennisapi repo package
MCP server for LLM agents npx livetennisapi-mcp repo package
Vercel AI SDK tools npm install livetennisapi-ai repo
Break-point starter — Python repo
Break-point starter — Node repo
Break-point starter — Go repo

Affiliate program

Know developers who need tennis data? The affiliate program pays 51% recurring commission for the life of every referred subscription — 30-day cookie, and the people you refer get 10% off.

Licence

MIT — see LICENSE. Use of the API service is governed by the Terms of Service.

About

Official Python client for the Live Tennis API — real-time tennis scores for ATP, WTA, Challenger, ITF and juniors: players, rankings, market prices and model win-probability over REST and WebSocket

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