Vita: Fixed absence of clipping when viewport is set #13194
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Resolves a problem of viewport on the Vita set by
SDL_RenderSetViewport()
that doesn't sets any clipping by default.How it looked before the fix:

How it supposed to look everywhere (after fix):

Description
This solution sets the cliprect in shadow when real cliprect is unused. And when cliprect gets reset, the viewport's rect gets set when viewport is set (the width and height gets compared to the size of the drawable area such as screen or texture).
Existing Issue(s)
#13034