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fix(forum-55506): move animation update before callLateUpdate so scripts can override bone positions - #2400

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…pts can override bone positions

In 3.2, AnimatorManager ran before callUpdate/callLateUpdate, allowing scripts
to override bone positions after animation. In 3.3+, animation ran after all
script callbacks, making it impossible to override bone positions. This fix
places animation between callUpdate and callLateUpdate, following the standard
game engine pattern (Update -> Animation -> LateUpdate).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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