WIP So close yet so far - #210
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1st Query Script: -- Use the kodb database USE kodb; -- Update the kind column based on the values from the remote database (1298) UPDATE k SET k.kind = r.kind FROM Item k JOIN [1298].dbo.Item r ON k.Num = r.Num; 2nd query script to fix left over bardish (ITEM_CLASS_POLEARM)etc: UPDATE ITEM SET Kind = 52 WHERE Kind = 100; Use the provided skill userdata editor: https://discord.com/channels/385253339971190794/1004036880444162089/1134510865496932412 Copy 1264 data\skills_magic_main_en.tbl and rename it to skills_magic_main.tbl Copy 1264 Fx directory TODO: Inbe4 ShitStorm of fixing every item kind on Ebenezer. TODO: Figure out mage skills ice_target partparticle version 6 1 bool too much or less. (ReadFile(hFile, &m_bParticleYAxisFix, sizeof(bool), &dwRWC, NULL);)
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stevewgr
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Jul 31, 2023
stevewgr
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Unfortunately I can't review this one, because it is combined with changes from previous PRs.
As also mentioned on Discord, the changes should be isolated per PR.
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1st Query Script:
-- Use the kodb database
USE kodb;
-- Update the kind column based on the values from the remote database (1298) UPDATE k
SET k.kind = r.kind
FROM Item k
JOIN [1298].dbo.Item r ON k.Num = r.Num;
2nd query script to fix left over bardish (ITEM_CLASS_POLEARM)etc: UPDATE ITEM
SET Kind = 52
WHERE Kind = 100;
Use the provided skill userdata editor:
https://discord.com/channels/385253339971190794/1004036880444162089/1134510865496932412
Copy 1264 data\skills_magic_main_en.tbl and rename it to skills_magic_main.tbl
Copy 1264 Fx directory
TODO: Inbe4 ShitStorm of fixing every item kind on Ebenezer.
TODO: Figure out mage skills ice_target1_3.fxb partparticle version 6 1 bool too much. (ReadFile(hFile, &m_bParticleYAxisFix, sizeof(bool), &dwRWC, NULL);)
and when commenting it out some other version 6 fx skills become crippled O.o
Description
WIP Experimental branch help is needed with FX loading.
@Steve help needed......
💔Thank you!