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Kaillera Reborn

Kaillera Reborn is a community based originally on God Weapon efforts to improve Kaillera projects.

Our goal is to provide a comprehensive and updated list of documentation, resources and software.

You can find us on:

Discord:

Note: the server is strictly focused on development and support for Kaillera software.

Social media:

Development

Required to integrate Kaillera in an emulator. Different integration examples are available here.

Documentation

Emulators

Kaillera clients

Kaillera servers

Games

  • jumpnbump - A game involving four rabbits in a deathmatch (Kaillera is disabled as per changelog).

Projects

  • headless-recorder-kaillera - Lightweight headless client to record Kaillera games with a modern web inferface.
  • KailleraEMU - Kaillera Master Server Emulator in PHP.
  • KailleraProtocol-kmp - Kaillera message APIs for Kotlin Multiplatform.
  • kaillera-bot - Automated bot for recording Nintendo 64 games from Kaillera servers using RMG-K.
  • kaillera-dissector - Wireshark plugin to decode Kaillera middleware and P2P packets.
  • kaillera-next - Play N64 games online with friends in your browser, no install needed. WebRTC netplay powered by EmulatorJS.
  • kailpy - Kaillera with Python extension.
  • klist-perl - Perl script to retrieve Kaillera's Master Servers List.
  • Krec2MP4 - Converts N64 Kaillera replay files (.krec) to MP4 via headless mupen64plus emulation and FFmpeg encoding.
  • krec-struct-format - Kaitai struct format for Kaillera recording files.
  • lgsl-kaillera - LGSL for PHP (Live Game Server List), online status for Kaillera servers.
  • netcode-lag-simulator - A toy delay-based netcode environment to experiment with lag assessment algorithms.
  • netemu - An implementation of the Kaillera protocol.
  • p2pkaillera-gcw0 - Open Kaillera's port for GCW Zero, a Linux-based handheld game console.