Black Hole Simulation using SDL3 GPU with a compute shader
Euler's method implementation (VSync at 1600x1200)
Original polar coordinate implementation (30 FPS at 200x150)
git clone https://github.com/jsoulier/black_hole_simulation --recurse-submodules
cd black_hole_simulation
mkdir build
cd build
cmake ..
cmake --build . --parallel 8 --config Release
cd bin
./black_hole_simulation.exegit clone https://github.com/jsoulier/black_hole_simulation --recurse-submodules
cd black_hole_simulation
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --parallel 8
cd bin
./black_hole_simulation- Youtube Video by Kavan