Course project for the Mines CSCI 577 class.
- Sovann Sam
- Game developer
- Level designer
- Art and Sound director
- Joey Vongphasouk
- Game developer
- Game designer
- Engine/Physics designer
- Font size for menu is 40 px
- Player collision layer + mask is 2, grapple coll layer + mask is 1, thus blocks in env should check for both
- Audio for sound effects: https://www.zapsplat.com/sound-effect-packs/footsteps-on-hollow-wood-floor/?registration_redirect=1&item_id=40163
- To apply sticky to a wall, select the STATICBODY3D node and apply group to it
- To connect a trigger to a trap, go to trap and drag in trigger to its var
- Player will slow down in the air if they move towards the direction they want
- This is due to the lerpf in the player move, they are lerping to a speed that is lower than intial vel
- Going from pause/main menu to options menu plays two sounds at the same time
- Pull onject mechanic can cause player to fly off into space if object is too light or small
- Pressing space bar removes the grapple entirely (I think the player should be able to jump while the grapple is extended)
- Main menu
- Walking sounds
- fire stuff
- high brazier: "Brazier" (https://skfb.ly/OqVs) by Jochon is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- low brazier: "Primitive Brazier (Free)" (https://skfb.ly/6XP6B) by wolfgar74 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- torch: "Low poly stylized Torch" (https://skfb.ly/6TXPC) by MMandali is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- Gates
- castle gate: "Castle Portcullis" (https://skfb.ly/6YnEp) by MOJackal is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- door: "Door" (https://mrscientist.itch.io/3d-low-poly-modular-dungeon) by Mr. Scientist. License is CC0.
- doorway: "Door Way" (https://mrscientist.itch.io/3d-low-poly-modular-dungeon) by Mr. Scientist. License is CC0.
- Traps
- Arrow: "Arrow" (https://skfb.ly/6WouA) by Boy Best is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- spike trap: "Wooden Spike Trap" (https://skfb.ly/6TP9H) by Ananda Yokesh is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- Grapple gun
- Gun: "Pistola Low Poly" (https://skfb.ly/oCvu7) by Limberax is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
- Key
- "Key" (https://skfb.ly/6zWTC) by Mr NISHKE is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Date | Description |
---|---|
Jan 21 | finalize ideas, schedule kathleen meeting, maybe reg meeting |
Jan 26 | team contract and delivery letter |
Jan 22 - Feb 7 | pitch proposal and meeting |
Feb 16 | Game design doc and Product backlog |
Mar 14 | Alpha Delivery |
Apr 13 | Beta Delivery |
Apr 28 | Final Delivery |
Apr 28 - 30 | Final Presentation |
I hope this works