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Quantum Flux Pseudo 3D Racing Gameplay Screenshot
Pseudo 3D Racing Game Written in Go, Using Ebitengine

This repo drives this YouTube series, which is the development log of creating the game.

  • Pseudo 3D Racing: uses common pseudo 3D techniques to convert 3D coordinates to 2D screen space and scales objects appropriately
  • Driven by Ebitengine: written with Ebitengine for simplicity and maintainability
  • Sprites and Vectors: a mix of both for retro-feels and modern performance
  • Developer-friendly: focus on small functions, clean code, and comments
  • UI / Text Menus: no third-party libraries
  • Scene Management: no third-party libraries

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Example of an Ebitengine pseudo-3D racing game, complete with scene management

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