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This PR uses mixins to change how
SkullBlockRendererworks --- specifically, it would now detect if an image is the special IF format (with RGB (2,1,3) in a specific location), if so, it would extract the control bits and rescale the image to the proper size and render it.To obtain the texture identifier from
RenderType, it uses reflection to getRenderSetup$TextureBinding. The method namecomp_5228is an intermediary name for "location", which is the desired identifier.Note that some images are given in RGB format and uses (2,1,3) to represent the transparent background. To correctly render them, the mod reformats those images, registers them with
TextureManager, and uses them instead for rendering.TODO: decide the directory structure, at this moment the mixins is directly in net.imaginefun.mixins (without a client subbranch).