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Godot Wave Function Collapse

A WFC plugin written in Rust and exposed in Godot using GDExtensions.

Implemented classes

A WFC Map class is implemented on top of the TileMapLayer class.

How to run

To run the example, navigate to the rust subfolder and run

cargo build

Then open Godot and the project under the godot subfolder and hit run!

Interactions

  • Spacebar would create a random map using WFC on the isometric maps tileset. Otherwise a new random map is generated periodically.
  • Scrolling will zoom in/out.

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A WFC plugin in the Godot game engine using GDExtensions

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