A WFC plugin written in Rust and exposed in Godot using GDExtensions.
A WFC Map class is implemented on top of the TileMapLayer class.
To run the example, navigate to the rust subfolder and run
cargo build
Then open Godot and the project under the godot subfolder and hit run!
- Spacebar would create a random map using WFC on the isometric maps tileset. Otherwise a new random map is generated periodically.
- Scrolling will zoom in/out.



