A very simple browser game inspired by Heroes of Might and Magic 3 world-map feel.
- Vite + Vanilla JS for zero-friction browser runtime
- Three.js for pseudo-3D/isometric-style map rendering
Why this stack: fastest path to a playable browser prototype with simple deployment and no backend.
- Pseudo-3D world map with clickable tiles on top of a stylized Frieren-inspired 3D statue surface
- Hero movement with movement points
- Resource pickups (gold/wood/ore)
- Neutral enemy stacks with lightweight battle resolution
- Town tile with recruitment
- Mine tile with daily production
- Turn system (day/week progression)
- Event log + top resource panel
- Movable camera with orbit/pan/zoom + quick top/isometric presets
npm install
npm run devOpen the printed local URL in browser.
npm run build
npm run preview- Click land tiles to path/move hero
- End Turn to refresh movement and progress day/week
- Recruit +5 army works only while standing on town tile
- Reset Game reloads the state
This is a compact gameplay prototype, not a full HoMM3 clone.