-
Notifications
You must be signed in to change notification settings - Fork 26
[Sonic Frontiers] Two minor documentation changes to libraries #48
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Changes from 2 commits
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -7,7 +7,7 @@ Library "BlackboardBattle" by "Hyper & ĐeäTh" does "Provides access to `app::p | |
| /// <summary> | ||
| /// A struct representation of `app::player::BlackboardBattle`. | ||
| /// </summary> | ||
| [StructLayout(LayoutKind.Explicit, Size = 0x100, Pack = 0x10)] | ||
| [StructLayout(LayoutKind.Explicit, Size = 0x100)] | ||
| public struct Data | ||
| { | ||
| /// <summary> | ||
|
|
@@ -29,6 +29,11 @@ Library "BlackboardBattle" by "Hyper & ĐeäTh" does "Provides access to `app::p | |
| /// The value of the Quick Cyloop gauge. | ||
| /// </summary> | ||
| [FieldOffset(0xB8)] public float QuickCyloopAmount; | ||
|
|
||
| /// <summary> | ||
| /// Is the Quick Cyloop gauge Active (false) or Charging (true). | ||
| /// </summary> | ||
| [FieldOffset(0xF1)] public bool QuickCyloopCharging; | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please confirm that this is a
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 0xF0 seems to also be flags - for instance bit 6 ( However I have no idea how to confirm this - I'm a complete outsider to this game's reverse engineering efforts. |
||
| } | ||
|
|
||
| /// <summary> | ||
|
|
||
Uh oh!
There was an error while loading. Please reload this page.