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  1. Utah-Graphics-Lab/ReSTIR-Shadow-Maps Utah-Graphics-Lab/ReSTIR-Shadow-Maps Public

    Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"

    C++ 20 1

  2. Area-ReSTIR Area-ReSTIR Public

    Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

    C++ 177 11

  3. LTC-Area-Lights LTC-Area-Lights Public

    Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"

    C++ 26 1

  4. guiqi134.github.io guiqi134.github.io Public

    Forked from alshedivat/al-folio

    A beautiful, simple, clean, and responsive Jekyll theme for academics

    HTML