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Utah-Graphics-Lab/ReSTIR-Shadow-Maps
Utah-Graphics-Lab/ReSTIR-Shadow-Maps PublicSource Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"
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Area-ReSTIR
Area-ReSTIR PublicSource Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
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LTC-Area-Lights
LTC-Area-Lights PublicImplementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
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guiqi134.github.io
guiqi134.github.io PublicForked from alshedivat/al-folio
A beautiful, simple, clean, and responsive Jekyll theme for academics
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