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147 changes: 125 additions & 22 deletions src/Search.java
Original file line number Diff line number Diff line change
@@ -1,34 +1,137 @@
import java.util.LinkedList;
import java.util.List;
import java.util.ArrayList;
import java.util.Queue;

public class Search {
/**

/**
* Finds the location of the nearest reachable cheese from the rat's position.
* Returns a 2-element int array: [row, col] of the closest 'c'. If there are multiple
* cheeses that are tied for the same shortest distance to reach, return
* any one of them.
*
* Returns a 2‐element int array: [row, col] of the closest 'c'. If there are multiple
* cheeses tied for the same shortest distance, returns any one of them.
*
* 'R' - the rat's starting position (exactly one)
* 'o' - open space the rat can walk on
* 'w' - wall the rat cannot pass through
* 'c' - cheese that the rat wants to reach
*
*
* If no rat is found, throws EscapedRatException.
* If more than one rat is found, throws CrowdedMazeException.
* If no cheese is reachable, throws HungryRatException
* If no cheese is reachable, throws HungryRatException.
*
* oooocwco
* woowwcwo
* ooooRwoo
* oowwwooo
* oooocooo
* Example maze:
* oooocwco
* woowwcwo
* ooooRwoo
* oowwwooo
* oooocooo
*
* The method will return [0,4] as the nearest cheese.
*
* @param maze 2D char array representing the maze
* @return int[] location of the closest cheese in row, column format
* @throws EscapedRatException if there is no rat in the maze
* @throws CrowdedMazeException if there is more than one rat in the maze
* @throws HungryRatException if there is no reachable cheese
* The method will return [0, 4] as the nearest cheese.
*/
public static int[] nearestCheese(char[][] maze)
throws EscapedRatException, CrowdedMazeException, HungryRatException {

// 1) Find the rat's starting location (and check exception conditions)
int[] start = ratLocation(maze);

// 2) Prepare a visited array
boolean[][] visited = new boolean[maze.length][maze[0].length];

// 3) Standard BFS queue of (row,col) pairs
Queue<int[]> queue = new LinkedList<>();
queue.add(start);

while (!queue.isEmpty()) {
int[] current = queue.poll();
int curR = current[0];
int curC = current[1];

// Skip if already visited
if (visited[curR][curC]) {
continue;
}
visited[curR][curC] = true;

// If this cell is cheese, we found the nearest cheese
if (maze[curR][curC] == 'c') {
return new int[] { curR, curC };
}

// Otherwise, enqueue all valid neighbors
for (int[] neighbor : getNeighbors(maze, current)) {
int nr = neighbor[0], nc = neighbor[1];
if (!visited[nr][nc]) {
queue.add(neighbor);
}
}
}

// If BFS completes without finding any cheese, the rat is hungry
throw new HungryRatException();
}


/**
* Returns a list of valid neighbor positions (up/down/left/right)
* that the rat can move into from the current cell. A neighbor is valid if:
* - It stays inside the maze bounds
* - It is not a wall ('w')
*/
public static List<int[]> getNeighbors(char[][] maze, int[] current) {
int curR = current[0];
int curC = current[1];
List<int[]> neighbors = new ArrayList<>();

// Define the four possible directions: up, down, left, right.
int[][] directions = {
{ -1, 0 }, // up
{ 1, 0 }, // down
{ 0, -1}, // left
{ 0, 1 } // right
};

for (int[] dir : directions) {
int newR = curR + dir[0];
int newC = curC + dir[1];

// Check bounds
if (newR >= 0 && newR < maze.length && newC >= 0 && newC < maze[0].length) {
// Only walkable if not a wall
if (maze[newR][newC] != 'w') {
neighbors.add(new int[] { newR, newC });
}
}
}
return neighbors;
}


/**
* Scans the entire maze to find the rat ('R'). If no rat is present, throws EscapedRatException.
* If more than one 'R' is present, throws CrowdedMazeException. Otherwise returns the [row, col].
*/
public static int[] nearestCheese(char[][] maze) throws EscapedRatException, CrowdedMazeException, HungryRatException {
return null;
public static int[] ratLocation(char[][] maze)
throws EscapedRatException, CrowdedMazeException {

int[] location = null;

for (int r = 0; r < maze.length; r++) {
for (int c = 0; c < maze[0].length; c++) {
if (maze[r][c] == 'R') {
if (location != null) {
// We already found one rat before → too many rats
throw new CrowdedMazeException();
}
location = new int[] { r, c };
}
}
}

if (location == null) {
// No 'R' found
throw new EscapedRatException();
}

return location;
}
}
}