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@dependabot dependabot bot commented on behalf of github Aug 25, 2025

Bumps vello from 0.4.1 to 0.5.1.

Release notes

Sourced from vello's releases.

v0.5.1

Crates.io | Docs

This release has an MSRV of 1.85.

Changed

This release also coincides with the release of v0.5.1 of Vello Shaders:

Crates.io | Docs

and Vello Encoding:

Crates.io | Docs

Full Changelog: linebender/vello@v0.5.0...v0.5.1

v0.5.0

Crates.io | Docs

This release has an MSRV of 1.85.

Added

 RendererOptions { 
     // ...
+    ..Default::default()
 }

Removed

  • Breaking: Renderer::render_to_surface has been removed. (#803 by @​DJMcNab)
    This API was not fit for purpose, as it assumed that you would only ever use a single window. The new recommended way to use Vello to render to a surface is to use Renderer::render_to_texture to render to an intermediate texture, then blit from that to the surface yourself. We suggest using the TextureBlitter utility from wgpu. For users of the util module, it has been updated to create a suitable blit pipeline and intermediate texture for each surface.
+let target_view = /* cached: device.create_texture(/* size of surface*/).create_view(...) */;
- device.render_to_surface(..., &surface_texture, ...);
</tr></table> 

... (truncated)

Changelog

Sourced from vello's changelog.

[0.5.1][] - 2025-08-22

This release has an [MSRV][] of 1.85.

Changed

[0.5.0][] - 2025-05-08

This release has an [MSRV][] of 1.85.

Added

 RendererOptions { 
     // ...
+    ..Default::default()
 }

Removed

  • Breaking: Renderer::render_to_surface has been removed. (#803[] by [@​DJMcNab][])
    This API was not fit for purpose, as it assumed that you would only ever use a single window. The new recommended way to use Vello to render to a surface is to use Renderer::render_to_texture to render to an intermediate texture, then blit from that to the surface yourself. We suggest using the TextureBlitter utility from wgpu. For users of the util module, it has been updated to create a suitable blit pipeline and intermediate texture for each surface.
+let target_view = /* cached: device.create_texture(/* size of surface*/).create_view(...) */;
- device.render_to_surface(..., &surface_texture, ...);
+ device.render_to_texture(..., &target_view, ...);
+let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
+    label: Some("Surface Blit"),
+});
+blitter.copy(
+    &device,
+    &mut encoder,
+    &target_view,
+    &surface_texture.create_view(&wgpu::TextureViewDescriptor::default()),
+);
+queue.submit([encoder.finish()]);

Changed

... (truncated)

Commits

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@dependabot dependabot bot added dependencies Pull requests that update a dependency file rust Pull requests that update rust code labels Aug 25, 2025
@Sharktheone
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@dependabot rebase

@dependabot dependabot bot force-pushed the dependabot/cargo/vello-0.5.1 branch from 5b1ce6a to 51a840f Compare August 25, 2025 12:48
Bumps [vello](https://github.com/linebender/vello) from 0.4.1 to 0.5.1.
- [Release notes](https://github.com/linebender/vello/releases)
- [Changelog](https://github.com/linebender/vello/blob/main/CHANGELOG.md)
- [Commits](linebender/vello@v0.4.1...v0.5.1)

---
updated-dependencies:
- dependency-name: vello
  dependency-version: 0.5.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot force-pushed the dependabot/cargo/vello-0.5.1 branch from 51a840f to 455767b Compare September 3, 2025 05:19
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