Validate decoded fields in GobDecode to prevent nil noise, invalid bounds, and division by zero#404
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AndyBurecovics wants to merge 1 commit intogoogle:mainfrom
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…unds, and division by zero
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It might make sense to move this to go/checks/ directory.
| if err != nil { | ||
| return fmt.Errorf("couldn't decode BoundedSumFloat64 from bytes") | ||
| } | ||
| nObj2, err := validateDecodedAggregation(enc.Epsilon, enc.Delta, enc.LInfSensitivity, enc.L0Sensitivity, enc.NoiseKind) |
| if err != nil { | ||
| return fmt.Errorf("couldn't decode BoundedMean from bytes") | ||
| } | ||
| if err := checks.CheckBoundsFloat64(enc.Lower, enc.Upper); err != nil { |
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For mean & variance, I think we could call validateDecodedAggregation on the underlying Count and Sum objects for completeness.
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GobDecode functions in the dpagg package do not validate deserialized fields, allowing crafted payloads to produce aggregation objects that panic or return incorrect results on Result().
This patch adds post-decode validation mirroring the checks already enforced by constructors:
A new helper file gobdecode_checks.go centralizes the common validation logic.