Improve Particle node defaults when created in the editor - #122355
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Improve Particle node defaults when created in the editor#122355Calinou wants to merge 2 commits into
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Co-authored-by: Malcolm Nixon <Malcolm.nixon@gmail.com>
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This aims to improve the particle system's usability by setting sensible defaults automatically. This should greatly reduce the number of clicks required to achieve a fully functional particle setup (with scale, color and flipbook animation support). For compatibility reasons, Particles created via code or in older versions of Godot are not affected.
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object_created_in_editorsignal #122058.This aims to improve the particle system's usability by setting sensible defaults automatically. This should greatly reduce the number of clicks required to achieve a fully functional particle setup (with scale, color and flipbook animation support).
For compatibility reasons, Particles created via code or in older versions of Godot are not affected.
Compared to the proposal, this makes a few changes to the default setup:
Testing project: test_particles_created_in_editor.zip
Preview
particle_created_in_editor.mp4
particle_created_in_2d_editor.mp4
particle_created_in_3d_editor.mp4