Separate particles animation from particles bilboard#120786
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Jul 1, 2026
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What problem(s) does this PR solve?
Currently to use particle animation in 3D, you need to set bilboard mode to PARTICLES_BILBOARD.
However it's not always desired. The current workaround is to convert the material to shader and remove the bilboard code.
This PR adds a new property for that, so it's easier to set up.
For compatibility reasons, the bilboard mode still enables animation.
Additional information
Inspired by https://www.youtube.com/watch?v=f9O9zyMeDtw
Also related discussion: https://chat.godotengine.org/channel/vfx-tech-art?msg=NSBTrSLJ2wgAacx86