Skip to content

Separate particles animation from particles bilboard#120786

Open
KoBeWi wants to merge 1 commit into
godotengine:masterfrom
KoBeWi:separacione
Open

Separate particles animation from particles bilboard#120786
KoBeWi wants to merge 1 commit into
godotengine:masterfrom
KoBeWi:separacione

Conversation

@KoBeWi

@KoBeWi KoBeWi commented Jun 30, 2026

Copy link
Copy Markdown
Member

What problem(s) does this PR solve?

Currently to use particle animation in 3D, you need to set bilboard mode to PARTICLES_BILBOARD.
However it's not always desired. The current workaround is to convert the material to shader and remove the bilboard code.

This PR adds a new property for that, so it's easier to set up.

image

For compatibility reasons, the bilboard mode still enables animation.

image

Additional information

Inspired by https://www.youtube.com/watch?v=f9O9zyMeDtw
Also related discussion: https://chat.godotengine.org/channel/vfx-tech-art?msg=NSBTrSLJ2wgAacx86

@KoBeWi KoBeWi added this to the 4.x milestone Jun 30, 2026
@KoBeWi KoBeWi requested review from a team as code owners June 30, 2026 19:39
Comment thread scene/resources/material.cpp
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants