[4.5] Cherry-picks for the 4.5 branch (future 4.5.2) - 2nd batch (platforms)#114762
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(cherry picked from commit 66e5bce)
…without label. (cherry picked from commit cf21565)
(cherry picked from commit f6caaa8)
Now that recastnavigation upstream ships a pkg-config file, Godot can rely on it for getting the build-time configuration. (cherry picked from commit 1e8ead5)
(cherry picked from commit 286e578)
We now have APIs exactly for this use case of querying project settings for a target platform instead of the host OS. - Fixes godotengine#112462. (cherry picked from commit 14734cb)
(cherry picked from commit 3245230)
We were accidentally mutating a copy during cleanup of the viewporter and fractional scale manager. Thank you Aaron Franke for finding this out :D (cherry picked from commit b439a71)
We always divided by the rate, which could be zero, which is a valid value (it means "disable key repeating"). (cherry picked from commit b0a4278)
The `wl_keyboard::repeat_info` event got introduced in version 4. On versions older than that, we defaulted to 0 delay, which means no repetition. That's a veeery old version and basically everything offers it, but it doesn't hurt to add a reasonable default. (cherry picked from commit a79239e)
Wasn't that much of a concern as it would have been disposed of next time a keyboard got added, but it's still a good thing to do. (cherry picked from commit f90a9ad)
(cherry picked from commit 3be85a8)
(cherry picked from commit bc85da6)
…S 26. (cherry picked from commit a63dd07)
(cherry picked from commit 03c544f)
…changed. (cherry picked from commit 2721dbf)
(cherry picked from commit 466fe1a)
(cherry picked from commit b1e659c)
…xit. (cherry picked from commit e2cd3ce)
(cherry picked from commit b4f9060)
…DisplayVersion for compiler version (cherry picked from commit 6cfaee0)
(cherry picked from commit f323337)
(cherry picked from commit 0a29b90)
Co-authored-by: Davi <davicr38@gmail.com> (cherry picked from commit 985dfa7)
Replaces direct assignment with String::utf8 to ensure clipboard text is correctly interpreted as UTF-8. (cherry picked from commit 2fe73ad)
This is flagged by upstream as something important in `basisu.h`. And indeed, we've now seen why with a regression appearing with mingw-gcc 15. Fixes godotengine#114803. (cherry picked from commit 16daea3)
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Follow-up to #114746, now focusing on platform-specific changes.