Add project settings for default importers#108928
Add project settings for default importers#108928mlm-games wants to merge 1 commit intogodotengine:masterfrom
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Only the mono linux editor says documentation is incomplete? Is it just a pipline problem because others don't seem cancelled.. |
Some runners only test the build process, some do unit tests, and some do additional stuff like documentation checks. I think only the Linux Editor w/ Mono target checks the documentation. Edit: My guess is, your |
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Thanks for the ref, moved it to ProjectSettings (and removed some unneeded flags i used looking at others there, hadn't put it there initially because the filesystem/import settings were not present initially) |
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Moved the setting doc lower according to linter |
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Note that there's a more generalized proposal requesting this for any format, not just SVG: There's a |
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FPushed the changes (changed the names of some due to it being confusing while handling importer-settings (named as settings initially) and default-importer-settings) |
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"Importer Defaults" tab should be first like before IMO. |
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Please use the batch commit function for suggestions in the future, to avoid noisy updates and a lot of extra runs of CI (you are a first time contributor right now so it doesn't clutter the runner, but later it would) |
Um not sure where the function is, but will try to just make the changes locally in the editor and push all directly instead (from next time) |
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It's the button that says "add suggestion to batch" |
Oh... probably didn't notice it 😅 |
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Made all the changes (hopefully), and renamed the tab to "Extension Defaults". |
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Added the missing ones |
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Closes godotengine/godot-proposals#12770.
Closes #108512
Doesn't import older files by default to maintain .import settings, could use the tools -> upgrade project files for that
Toggling it on and adding a svg file would import it as a SVGTexture else as a CompressedTexture2D
Production edit: Closes godotengine/godot-proposals#2500