Update Compiling for Windows following Direct3D 12 being enabled by default#11502
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…efault The recommendation is now to leave `d3d12` to its default `yes` value, which means installing Direct3D 12 dependencies is considered required by default. You can still skip the dependencies by compiling with `d3d12=no`, which matches the behavior of self-compiled builds prior to Godot 4.6. This also removes an outdated FAQ question, since a lot of time has passed since that question was written (Godot only had Vulkan and OpenGL support back then).
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The recommendation is now to leave
d3d12to its defaultyesvalue, which means installing Direct3D 12 dependencies is considered required by default.You can still skip the dependencies by compiling with
d3d12=no, which matches the behavior of self-compiled builds prior to Godot 4.6.This also removes an outdated FAQ question, since a lot of time has passed since that question was written (Godot only had Vulkan and OpenGL support back then).
Not cherry-pickable to 4.5.