Skip to content

Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground #10993

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Jun 8, 2025

Conversation

mthaddon
Copy link
Contributor

@mthaddon mthaddon commented Jun 5, 2025

Trivial update to ensure the screenshot 06.staticbody_node.webp shows StaticBody3D renamed to Ground.

Copy link
Contributor

@skyace65 skyace65 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please re-create your screenshot without lossy compression, I can see the artifacts from it. We generally want contributors to use lossless compression and recommend squoosh. The full documentation image guide that goes over this can be found here.

@skyace65 skyace65 added bug area:getting started Issues and PRs related to the Getting Started section of the documentation content:images Issues and PRs involving outdated or incorrect images in articles cherrypick:4.4 labels Jun 7, 2025
@mthaddon
Copy link
Contributor Author

mthaddon commented Jun 8, 2025

Please re-create your screenshot without lossy compression

Ah, thx for catching that, have updated.

@skyace65 skyace65 merged commit bdf1753 into godotengine:master Jun 8, 2025
1 check passed
@skyace65
Copy link
Contributor

skyace65 commented Jun 8, 2025

Thanks! And congrats on your first merged PR!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:getting started Issues and PRs related to the Getting Started section of the documentation bug cherrypick:4.4 content:images Issues and PRs involving outdated or incorrect images in articles
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants