Clarify the global registration of named_classes #10679
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Hi,
This is my first constribution to the great Godot's documentation, I hope it will be useful.
While reading the doc about gdscript classes, I found the usage of the keyword
class_nameconfusing. Notably, the fact that a named class becomes available globally does not seem intuitive to me, as it's not clearly stated.Seing that gdscript draws some inspiration from Python, as a newcomer it seems reasonable to think that any class must be imported before being used, and that was my first assumption.
Here is a clarification suggestion for the documentation. Feel free to tell me if you think it is a useful addition.