Add check to validate that the correct directory access has been granted - #55
Merged
Merged
Conversation
m4gr3d
reviewed
Jul 19, 2026
m4gr3d
approved these changes
Jul 19, 2026
syntaxerror247
force-pushed
the
directory-checks
branch
from
July 19, 2026 09:49
b2f9577 to
2603c00
Compare
m4gr3d
approved these changes
Jul 19, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This only checks whether the selected directory contains a
project.godotfile. It helps catch cases where the user selects a non-Godot directory, such as the parent directory of the project or one of its subdirectories.It won't detect if the user selects a different project, but the chances of accidentally selecting another project's directory is low.
Unfortunately, we don't have much options here to validate this due to Android OS limitations.
closes #30