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@luke01234
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I noticed that the program had partial implementation Shadow Tower: Abyss support, but the "ps2_stabyss.c" file was incomplete and messy. I went on to clean up this file and have confirmed it works in game. There are some issues with vertices stretching across the screen when turning too fast however.

@samuelpx
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Hey, Luke! It seems like garungorp actually abandoned working on this repo. There are a bunch of forks that are currently being updated and worked on. I'm not sure which is the most prolific/serious, but I've been looking into helping: https://github.com/GoldenLumia/MouseInjectorDolphinDuck

So that's my suggestion!

@luke01234
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luke01234 commented Jan 15, 2025 via email

@samuelpx
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no problem! great work tbh, hope to collab soon

@GoldenLumia
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I think the repo link pinged me about this, but @luke01234 @samuelpx feel free to submit whatever you'd like to my own repo or ping me for any assistance. I'm sort of learning as I go too, but we can always revert something so its not a big deal. :)

@luke01234
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I think the repo link pinged me about this, but @luke01234 @samuelpx feel free to submit whatever you'd like to my own repo or ping me for any assistance. I'm sort of learning as I go too, but we can always revert something so its not a big deal. :)

Hey! thanks for reaching out!
I just finished another commit adding another game to my fork,
I would love to switch my parent branch to your fork instead but this isn't easy to do from my understanding, would love to just simply switch over to your branch and making pull requests there. I'll try and figure out how to do so. You wouldn't happen to know an easier way of doing this would you?

Anyway thanks for stopping by! Awesome work by the way!

@DC-SWiRL
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@GoldenLumia Would the new branch look into supporting Socom 2 for PCSX2 and allow connectivity for netplay? Apparently the first game is supported, but I'd imagine both games have similar control sets/behavior?

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4 participants