Skip to content

Alllow shader / uniforms to be updated during the game loop #303

Description

@JasonMDavey

Currently, it appears that we're only intended to ever use one fragment shader, and uniforms are only updated once per frame.

A little reworking should permit multiple shaders to be used / switched between, and for uniforms to be changed between draw calls, which would allow much greater flexibility in applying different effects to different graphical elements in a scene.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions