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Fix more issues with vertical scaling
libogc2 build
#462:
Commit
2d79011
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2m 6s
master
master
2m 6s
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Add frame-to-field render modes
libogc2 build
#461:
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adf234c
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2m 9s
master
master
2m 9s
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Remove libogc portlibs from search path
libogc2 build
#460:
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dbd25ea
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2m 12s
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master
2m 12s
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Stupid clankers
libogc2 build
#459:
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44bfee4
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2m 18s
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master
2m 18s
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Set breakpoint on reload stub to discourage jumping to it directly
libogc2 build
#458:
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45a5c1c
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master
2m 14s
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Add mspace_posix_memalign
libogc2 build
#457:
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fd99490
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Add mem{1,2}_malloc
libogc2 build
#456:
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b477974
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master
2m 17s
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Skip callback for deferred sampling
libogc2 build
#455:
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a06810b
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2m 4s
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Add N64_SetSamplingCallback
libogc2 build
#454:
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Rescale 4-bit data to full range
libogc2 build
#453:
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Reject analog A/B when digital A/B isn't pressed
libogc2 build
#452:
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2m 7s
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Implement basic bandpass filtering for DK Bongos
libogc2 build
#451:
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Define left/right of DK Bongos
libogc2 build
#450:
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04ace19
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Add Active Life Mat Controller support
libogc2 build
#449:
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184b0cf
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2m 17s
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Add Nintendo 64 Mouse support
libogc2 build
#448:
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ae09a84
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1m 59s
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Add __{l,st}s{w,d}{i,x}
libogc2 build
#447:
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2m 6s
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Always avoid problem on negation
libogc2 build
#446:
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2m 23s
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Correct character types
libogc2 build
#445:
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2m 32s
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Normalize some spacing
libogc2 build
#444:
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ec77bba
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Reimplement cntlz{w,d} with builtins
libogc2 build
#443:
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735078a
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Add PADEX_BARREL_MIC
libogc2 build
#442:
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063770e
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2m 16s
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Support NTSC-N on GameCube
libogc2 build
#441:
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Force PADEX_TRIGGER_{L,R} when PAD_TRIGGER_{L,R} is pressed
libogc2 build
#440:
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efce083
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Allow using TRIGGER_{L,R,Z} and BUTTON_{L,R,Z} interchangeably
libogc2 build
#439:
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8658023
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2m 26s
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2m 26s
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Add extended PAD buttons
libogc2 build
#438:
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2m 12s
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2m 12s
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