This repository has all ETJump mapping scripts and files you need to start mapping for ETJump mod.
ETJump is a Wolfenstein: Enemy Territory trickjump modification.
All avaible ETJump cvar and mapping entity descriptions can be found in ETJump documentation.
- Download repository as a zip file
- Extract archive in your
etmainfolder of yourmapping directory - Add
lightblockto yourshaderlist.txt
- Download repository as a zip file
- Extract archive in your
etmainfolder of yourmapping directory - Move
et_entities.entintopath\to\radiant\et.game\etmain- Note: recent releases of netradiant-custom have moved game folders to
gamepacksdirectory, so the path isradiant\gamepacks\et.game\etmain
- Note: recent releases of netradiant-custom have moved game folders to
- Add
lightblockto yourshaderlist.txt
Using the common/portalclip shader requires usage of -custinfoparms BSP stage switch during compilation, and for the provided custinfoparms.txt to be present in the scripts directory. After installation, you may use the defined surfaceparm portalclip in any shaders to create portal clips. Portal clips are surfaces which players cannot shoot portalgun portals through.
Some useful assets that present in originals maps, but not inlcuded in Radiant installation, can be found in this repository.
There are few missing assets linked to some entities. These can be found in either RTCW or shipped along GtkRadiant in folder installs\WolfPack\install\main
-
alarm_box
- models/mapobjects/electronics/alarmbox.mdc
- sound/world/alarmswitch.wav
-
props_chair_chat
- models/furniture/chair/chair_chat.mdc
- models/mapobjects/vehicles/sherman_s.tga
-
props_chair_chatarm
- models/furniture/chair/chair_chatarm.mdc
- models/mapobjects/vehicles/sherman_s.tga
-
props_flamebarrel
- models/furniture/barrel/barrel_b.mdc
- models/furniture/barrel/barrel_c.mdc
- models/furniture/barrel/barrel_d.mdc
- models/furniture/barrel/barrel_m01g.jpg