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Introduce a shared context/function schema defining identifier, declaration, and type properties (mirroring Variable's pattern) and compose it into invoke, return, and revert via allOf. Switch return and revert from additionalProperties to unevaluatedProperties to support allOf composition.
Wrap the Monaco-based Playground component in BrowserOnly with React.lazy so it only loads client-side, preventing SSR-related initialization errors that caused [object Object] crashes on refresh.
Move function call lifecycle contexts (invoke, return, revert) into a function/ subcategory and extract shared identity fields (identifier, declaration, type) into a base function schema that each context extends via $ref.
Reduces ambiguity: `call` could mean any function call, and `internal` vs `create` doesn't clearly convey the mechanism. The new names (jump/message/create) map directly to the three EVM invocation mechanisms. Also enforces mutual exclusivity of delegate/static on external calls via `not: required: [delegate, static]`.
Frame descriptions from the perspective of contexts marking instructions rather than "representing" things. A context indicates association with a function lifecycle event; it does not represent the event itself.
Each example now describes a concrete EVM execution scenario: which instruction the context marks, what the stack and memory layout looks like, and why each pointer points where it does.
Introduce schema:ethdebug/format/type/specifier to formalize the "type or type reference" pattern. Update type wrapper, variables, and doc pages to use the new schema instead of inline oneOf/if-then discrimination. Remove the now-unnecessary allow-list entry for the function context schema.
Add Type.Reference, Type.Specifier, and type guards for the
new function call context schemas (invoke, return, revert).
- Type.Reference: { id: string | number } for type references
- Type.Specifier: Type | Reference union (matches type/specifier schema)
- Context.Function.Identity: shared function identity fields
- Context.Invoke: internal calls, external calls, contract creation
- Context.Return: function return with data and optional success
- Context.Revert: function revert with optional reason/panic
- Update Variable.type to accept Type.Specifier (was Type only)
- Update Type.Wrapper to use Type.Specifier
Add debug context annotations for function call boundaries using the typed Format.Program.Context.Invoke and Context.Return interfaces: - Invoke context on caller's JUMP instruction with target pointer and argument group pointers (stack slots) - Return context on continuation JUMPDEST with data pointer to return value at stack slot 0 - Invoke context on callee entry JUMPDEST with target and argument pointers Includes tests verifying context emission for single-arg, multi-arg, nested, and void function call scenarios.
The call setup sequence (POP cleanup, PUSH return address, MSTORE, push arguments, PUSH function address) was using remark-only debug contexts, leaving these instructions unmapped in tracing output. Now threads the call terminator's operationDebug (which carries the source code range for the call expression) through all setup instructions, matching how other instruction generators use operationDebug.
* Add function call tracing documentation Add invoke/return/revert context documentation across concept, reference, and spec pages: - concepts/programs.mdx: new "Function call contexts" section explaining the three context types with a SchemaExample - tracing.mdx: walkthrough of tracing through an internal function call (Adder contract), plus external call and revert examples - Spec pages: added intro prose to function.mdx, return.mdx, revert.mdx * Make function call tracing example interactive Replace the static BUG code block with an interactive TraceExample component that lets readers compile and step through the Adder contract, seeing invoke/return contexts at function boundaries. Static SchemaExample blocks are kept for the narrative walkthrough and for external call/revert examples (which BUG can't demonstrate). * Fix BUG source indentation in tracing examples Add 2-space indentation inside block bodies (storage, create, code, if) to match the canonical style used in .bug example files. * Revert BUG indentation to match prettier formatting Prettier strips indentation inside template literal strings in MDX JSX props. Revert to the unindented style that prettier enforces.
* bugc: add debug contexts to all remaining unmapped bytecodes Thread remark/code contexts through all compiler-generated instructions that previously lacked debug info: - Free memory pointer initialization (remark) - Return value spill after call continuation (call expr source range) - STOP guard between main and user functions (remark) - Function prologue MSTORE for param storage (thread existing remark) - Function prologue return PC save sequence (thread existing remark) - Deployment wrapper CODECOPY+RETURN (remark) All 82 instructions across runtime and create programs now carry debug contexts (previously 22 were unmapped). * bugc: add code contexts with source ranges to compiler-generated instructions Add source location info (loc, sourceId) to Ir.Function so EVM codegen can build code contexts for compiler-generated instructions. Instructions that map to a source location now use gather contexts combining both a remark (for debugger tooling) and a code context (for source highlighting): - Free memory pointer init → code block / create block range - Function prologue (param stores, return PC save) → function decl range - STOP guard → code block range Deployment wrapper remains remark-only (no corresponding source). Return value spill already had correct source mapping (call expr).
* Add call stack breadcrumb and call info panel components Surface invoke/return/revert context information in the trace viewer: a breadcrumb showing the current call stack, and a panel showing call details with async-resolved pointer ref values. New components: CallStackDisplay, CallInfoPanel New utilities: extractCallInfoFromInstruction, buildCallStack, buildPcToInstructionMap New types: CallInfo, CallFrame, ResolvedCallInfo, ResolvedPointerRef * Integrate CallStackDisplay and CallInfoPanel into TraceViewer The components were exported from programs-react but never rendered in the web package's TraceViewer. Add them to the layout: call stack breadcrumb in the header, call info panel at the top of the right sidebar. * Add call stack breadcrumb and call info banner to TraceDrawer The deploy preview uses TraceDrawer (not TraceViewer) for the interactive trace playground. Add call context display directly to TraceDrawer: a breadcrumb bar showing nested call frames with clickable navigation, and a colored banner showing invoke/return/revert status at the current step. * Show always-visible call stack and fix duplicate frame bug - Call stack bar now always visible with "(top level)" empty state so users know the feature exists - Fix duplicate call stack frames: compiler emits invoke context on both the caller JUMP and callee entry JUMPDEST, so skip push if top frame already matches the same call - Applied fix to both TraceDrawer and programs-react utility
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