v0.1.8
What's New
New StoryQuests
Six new StoryQuests have been added:
Renya Beyond Sorrow by @Aleinadsf, @nicnic1520, @BiancaPierina, @Buxx05
El Abrigo by @JanusCross15, @Kaiser19-G, @dicooo-disco, @Cristopher552
El Ojo Revelador by @Shiro-Vs, @trujilloerasmo44-coder, @JAZE30, @Foxito777, @trujilloerasmo44-coder, @LeoSle4
After the Tremor by @Andrle0600, @AMAI1505, @Zer0LoL
Eldrune StoryQuest by @josuemurga, @x1xSergiox1x, @Ozzyman10, @lljhonnyll
Also Champ StoryQuest by @felixwalberg is in progress. And existing StoryQuests El Juguete Perdido and Sueños Nocturnos have been updated too with cleanups and bug fixes.
We know that many more StoryQuests have been done in forks. We invite authors to submit them so they can be part of the main game.
Lore Quests
The Void quest continues to be developed. @Stregoica777 updated the narrative by changing the dialogue lines and the character names. The aesthetic has been updated too, with more level dressing. A dialogue explanation has been added for the buttons that can be collected but don't serve any purpose.
@russell-cj added three new ink combat levels to the placeholder quest, to explore new mechanics and variations. Like fragile vases, or speeding the shooting time period. @Omar071201 added the artwork. Also for those new combat levels @Gatorrante added behavior to the Mothsache enemy. @Omar071201 added new animations to this enemy.
Overall Improvements and bug fixes
New Credits
@Gatorrante redesigned the Credits scene because the single screen design couldn't contain all the contributors anymore. It is now vertically scrolling list.
Revamped Input Hints
@AlealarcViva improved the input hints by switching to the Kenney input prompts asset pack, after a big refactor.
Simplified and Improved Tiles
The foam is now a single tile:
The animation is also randomized, which looks much better.
Also the template elevation tileset has an easier terrain. Is a joy to paint elevations this way:
Grabacion.de.pantalla.desde.2025-11-16.17-17-58.webm
We hope to simplify the main elevation tileset soon too.
And much more!
We also got the following changes, many of them from new contributors:
- @Alexander3242G added a third Elder to Fray's End. To separate the template from actual StoryQuests.
- @sebastianangulod fixed a bug in which the player was able to move after completing Sokoban puzzle.
- @Andersonu1290 added shiny particles to collectable buttons.
- @rodrigomartinez99 adjusted Elder's dialogues to say something imaginative and different when the player is re-playing a quest.
- @Alexander3242G added pet interaction and meow sound to the cat!
- @WhoD-S added a subtle idle animation to the cat.
- @kphero aligned the move hints to the bottom of the viewport in Fray's End, so it looks much better now.
- @Omar071201 improved the musician sprite and also added a nice "playing" animation, that is triggered when the puzzle is solved.
- @russell-cj adjusted the camera limits and level dressing in several scenes, to prevent out-of-bounds areas.
- @Gatorrante started the implementation of player lives
- @Gatorrante also updated the illustrations in the Storybook
What's Changed
- New ink combat rounds 4 and 5: Fix 4 elevation tiles by @manuq in #1515
- Don't unconditionally build Flatpak by @wjt in #1519
- Implement Ink Drinker Level 6 Base Design by @russell-cj in #1514
- Ink Drinker levels 4 and 5: Visual Improvements by @russell-cj in #1527
- LICENSES: Replace MPL symlink with copy of license by @wjt in #1520
- New defeat sprite for mothsache by @Omar071201 in #1533
- Standardize Ink Drinker root nodes to match file name by @russell-cj in #1540
- Storyquest automation: Add external link to guide by @manuq in #1541
- Add third Elder to Fray's End by @Alexander3242G in #1542
- Fix player can be moved after completing Sokoban puzzle by @sebastianangulod in #1553
- Follow ups after moving NO_EDIT to its own path by @manuq in #1562
- InkDrinker_3: Adjust camera limits and enhance scene presentation by @russell-cj in #1571
- InkDrinker_1: Adjust camera limits and improve visuals to prevent out-of-bounds area by @russell-cj in #1566
- InkDrinker_2: Adjust camera limits and enhance scene presentation by @russell-cj in #1568
- Switch background music when ink combat completed by @wjt in #1573
- Eternal Loom: Fix crash after jumping into the middle of a quest by @wjt in #1576
- Input hints:Refactor input hint system to use resource-based textures by @AlealarcViva in #1517
- ElJuguetePerdido_Combat: Map fixes, camera adjustments, and visual improvements by @russell-cj in #1579
- El Juguete Perdido - SequencePuzzle: Camera2D adjustments, boundary replacement, and gray-area fixes by @russell-cj in #1580
- ElJuguetePerdido_Outro: Map expansion and visual improvements for non-16:9 aspect ratios by @russell-cj in #1581
- ElJuguetePerdido_Intro: Map expansion and improved tree placement by @russell-cj in #1574
- ElJuguetePerdido_Stealth: Map adjustments and visual improvements by @russell-cj in #1577
- Directional input hint: Fix inexisting action name by @manuq in #1585
- Add Intro, minigame1,2 and outro of Renya by @Aleinadsf in #1561
- Renya combat: Fix starting the game by @manuq in #1594
- NO_EDIT_intro: Fix visual issues on non–16:9 aspect ratios by @russell-cj in #1617
- NO_EDIT_stealth: Fix visual issues on non–16:9 aspect ratios by @russell-cj in #1618
- NO_EDIT_combat: Fix visual issues on non–16:9 aspect ratios by @russell-cj in #1619
- Add Champ StoryQuest by @felixwalberg in #1620
- Input hints: Stop ignoring Steam controller assets by @manuq in #1624
- Add Intro, Minigame 1 and Outro of El Abrigo by @JanusCross15 in #1560
- New musician sprite by @Omar071201 in #1590
- NO_EDIT_outro: Fix visual issues on non–16:9 aspect ratios by @russell-cj in #1634
- NO_EDIT_sequence_puzzle: Fix visual issues on non–16:9 aspect ratios by @russell-cj in #1629
- Solve musician sprite in music puzzle by @Omar071201 in #1642
- Void grappling hook levels: Dress the levels by @manuq in #1643
- InkCombatRound4: Progressive Speed Increase Mechanic by @russell-cj in #1639
- Void pins sublevel: Add dialogue explanation for buttons by @manuq in #1644
- Input hints: Replace Kenney input prompts with Atlas Kenney assets by @AlealarcViva in #1635
- Shjourney Story Quest: Remove non free house asset by @manuq in #1632
- Mothsache behavior by @Gatorrante in #1641
- Aligned move hint to bottom of viewport in Fray's End by @kphero in #1651
- Bump actions/checkout from 5 to 6 by @dependabot[bot] in #1676
- Collectibles shine particles by @Andersonu1290 in #1652
- Shine particles: Adjust code and reorganize files by @manuq in #1682
- design: expand walkable terrain in Ink Combat Round 6 by @russell-cj in #1680
- Template elevation tileset: Improve for easy terrain by @manuq in #1614
- Adjust elder dialogue when the player is re-playing a quest by @rodrigomartinez99 in #1543
- Add Pet the cat interaction and meow sound by @Alexander3242G in #1685
- cat: Don't block player movement while miaowing by @wjt in #1687
- Abrigo 2 by @manuq in #1688
- Add new StoryQuest: El ojo revelador by @Shiro-Vs in #1658
- Add Champ Intro/Outro Dialogue by @felixwalberg in #1691
- Redesign and Implementation of Scrollable Credits System by @Gatorrante in #1677
- Implement player lives and respawn system by @Gatorrante in #1679
- Add Champ mini game 1 by @felixwalberg in #1690
- Make VERSO team codeowners of champ quest by @wjt in #1693
- Implement Fragile Vase Mechanic (InkCombatRound5) by @russell-cj in #1671
- Add Renya Beyond Sorrow StoryQuest – Enemy Assets Update and Narrative Improvements by @Aleinadsf in #1689
- Add Intro, minigame1, 2, 3 and outro of After the Tremor by @Andrle0600 in #1628
- Update quest images by @Gatorrante in #1695
- Add Eldrune StoryQuest by @josuemurga in #1640
- Music puzzle: Don't scale musician by @wjt in #1699
- Stealth: Fix size of input hint by @wjt in #1698
- credits: Fix reference to keyboard_arrows_none.png by @wjt in #1701
- Add SFX for FragileBarrel by @russell-cj in #1697
- Hide mouse pointer after no movement is registered by @manuq in #1702
- Sueños Nocturnos: Miscellaneous cleanup by @wjt in #1700
- Play musician's "playing" animation when puzzle is solved by @wjt in #1706
- shjourney: Remove stray instance of directional_input_hint.gd by @wjt in #1703
- Add aim input hint by @wjt in #1705
- Sueños Nocturnos: Convert large sound files to Ogg Vorbis by @wjt in #1709
- After the Tremor: Add third-party asset licensing information by @wjt in #1711
- Remove obsolete properties from PlayStation button texture resource by @wjt in #1713
- splash, intro, title, pause: Use sand tile as background texture by @wjt in #1716
- renya: Add license & special permission for music by @wjt in #1719
- ci: Only build main and PRs by @wjt in #1718
- Renya: Remove duplicated scenes & assets by @wjt in #1717
- El Ojo Revelador: Add third-party asset licensing information by @wjt in #1712
- Add utility to recolor cel-shading sprites by @manuq in #1715
- Cat: Add idle animation by @manuq in #1720
- Become the random frame script a behavior by @manuq in #1722
- Compress large non-pixel-art images lossily when exporting by @wjt in #1721
- ci: Cache .godot directory by @wjt in #1724
- Basic internationalization localization by @manuq in #1728
- Miscellaneous Mothsache cleanup by @wjt in #1731
- Icon arrows by @manuq in #1730
- build(deps): bump actions/cache from 4 to 5 by @dependabot[bot] in #1732
- build(deps): bump actions/upload-artifact from 5 to 6 by @dependabot[bot] in #1733
- build(deps): bump actions/download-artifact from 6 to 7 by @dependabot[bot] in #1734
- dependabot: Group updates for actions/* namespace by @wjt in #1735
- Remove unused visible_teleporter scene + script by @wjt in #1737
- tiles: Randomize starting frame of foam animation by @wjt in #1759
- void quest narrative update by @Stregoica777 in #1756
- RandomFrameSpriteBehavior: Randomize frame progress too by @wjt in #1762
- Credits: Update Endless Access and third party sections by @wjt in #1763
- Credits: Add missing third-party attribution by @wjt in #1765
- Credits: Add names of mentors and facilitators by @manuq in #1766
- Void runner: Add forest collider by @manuq in #1764
- tiles: Add single-tile foam TileSet by @wjt in #1768
- credits: Fill out "Community" section by @wjt in #1767
- Void runner: Make forest visibly denser by @manuq in #1769
- Ink combat 3: Replace foam by @wjt in #1771
- Ink combat 2: Switch to single-tile foam by @wjt in #1772
New Contributors
- @Alexander3242G made their first contribution in #1542
- @Aleinadsf made their first contribution in #1561
- @JanusCross15 made their first contribution in #1560
- @kphero made their first contribution in #1651
- @rodrigomartinez99 made their first contribution in #1543
- @Shiro-Vs made their first contribution in #1658
- @Andrle0600 made their first contribution in #1628
- @josuemurga made their first contribution in #1640
- @Stregoica777 made their first contribution in #1756
Full Changelog: v0.1.7...v0.1.8